Large Undead, Lawful Evil
Armor Class 17 (Natural)
Hit Points 120 (10d10 + 20)
Speed 60 ft.
STR
18 (+4)
DEX
16 (+3)
CON
18 (+4)
INT
14 (+2)
WIS
12 (+1)
CHA
4 (-3)
Saving Throws DEX +6, INT +5, CHA +0
Damage Vulnerabilities Radiant
Damage Resistances Piercing
Damage Immunities Poison
Senses Darkvision 60 ft., Passive Perception 19
Languages Common --
Challenge 6 (2,300 XP)
Proficiency Bonus +3
Actions

Multiattack- The bone horse makes two Hoof attacks. If the Bone Horse has grappled a creature it can forfeit one of these attacks to use Bone Theft 

Hooves. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (3d6 + 4) bludgeoning damage.

Bone theft- Bone Horse tears at the limb of a grappled creature the creature must make a dc 15 str or dex save on a success they take half damage. 4d6+4 slashing 2d4 necrotic 

Grapple- +9 to hit

Bonus Actions

Bone Fling- The Bone Horse flings a Bone at an enemy the creature must make a dc 15 con save or be stunned until the end of their next turn. 

Bone grab- The Bone Horse attempts to grab a creatures limb, The Bone Horse can grapple a creature. 

Bone slide- The Bone Horse turns into a pile of bones and disengages moving up to half it's speed  

Reactions

Scatter(Recharge 1-4)- When The Bone Horse is targeted for an attack it dismantles it's self and can take halve damage on all attacks until it's next turn. 

Screech(Recharge 1-3)- When The Bone Horse is hit with an attack it can use screech any creature within 30ft of the Bone Horse must make a dc 17 wis save or be frightened until the end of the Bone Horses next turn. 

Lair and Lair Actions

On Round 0 the Bone Zone creates two skeletons. 

Previous Versions

Name Date Modified Views Adds Version Actions
8/26/2021 1:13:36 AM
1
0
2
Coming Soon
sheosmite

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