Medium Undead (Shapechanger), Lawful Evil
Armor Class 20 (natural armor)
Hit Points 250 (17d8 + 68)
Speed 40 ft.
STR
20 (+5)
DEX
20 (+5)
CON
20 (+5)
INT
17 (+3)
WIS
16 (+3)
CHA
20 (+5)
Saving Throws DEX +11, WIS +9, CHA +11
Skills Perception +7, Stealth +9
Damage Resistances Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Senses Darkvision 120 ft., Passive Perception 20
Languages the languages it knew in life
Challenge 20 (25,000 XP)
Proficiency Bonus +6
Traits

Shapechanger. -Bat, Mist.

Legendary Resistance (3/Day). If the vampire fails a saving throw, it can choose to succeed instead.

Regeneration. The vampire regains 30 hit points at the start of its turn if it has at least 1 hit point and isn’t in sunlight or running water. If the vampire takes radiant damage or damage from holy water, this trait doesn’t function at the start of the vampire’s next turn.

Spider Climb. The vampire can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Vampire Weaknesses. The vampire has the following flaws:

Harmed by Running Water. The vampire takes 20 acid damage if it ends its turn in running water.

Sunlight Hypersensitivity. The vampire takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.

Spellcasting. The Vampire is an 16th-level spellcaster. Its spellcasting ability is Charisma (spell save DC 17, +9 to hit with spell attacks). The Vampire can cast disguise self and invisibility at will and has the following Sorcerer spells prepared:

Cantrips (at will): shield, light, ray of sickness, prestidigitation, shocking grasp

1st level (4 slots): detect magic, identify, mage armor*, magic missile

2nd level (3 slots): detect thoughts, mirror image, misty step

3rd level (3 slots): counterspell, fly, mirror image

4th level (3 slots): blight, fire shield, stoneskin*

5th level (3 slots): cloudkill, dominate person, far step

6th level (1 slot): mental prison

7th level (1 slot): finger of death

Actions

Multiattack. (Vampire Form Only). The vampire makes two attacks, only one of which can be a bite attack.

Unarmed Strike (Vampire Form Only). Melee Weapon Attack: +12 to hit, reach 5 ft., one creature. Hit: 8 (1d8 + 6) bludgeoning damage. Instead of dealing damage, the vampire can grapple the target (escape DC 18).

Bite. (Bat or Vampire Form Only). Melee Weapon Attack: +12 to hit, reach 5 ft., one willing creature, or a creature that is grappled by the vampire, incapacitated, or restrained. Hit: 7 (1d6 + 6) piercing damage plus 10 (4d6) necrotic damage. The target’s hit point maximum is reduced by an amount equal to the necrotic damage taken, and the vampire regains hit points equal to that amount.

Charm. The vampire targets one humanoid it can see within 30 feet of it. If the target can see the vampire, the target must succeed on a DC 19 Wisdom saving throw against this magic or be charmed by the vampire. The charmed target regards the vampire as a trusted friend to be heeded and protected. Although the target isn’t under the vampire’s control, it takes the vampire’s requests or actions in the most favorable way it can, and it is a willing target for the vampire’s bite attack.

Children of the Night (1/Day). The vampire magically calls 2d4 swarms of bats or rats, provided that the sun isn’t up.

Legendary Actions

The vampire can take 3 legendary actions.

Move. The vampire moves up to its speed without provoking opportunity attacks.

Unarmed Strike. The vampire makes one unarmed strike.

Bite (Costs 2 Actions). The vampire makes one bite attack.

Lair and Lair Actions

Lair Actions

Release the Hounds - Release 3 gnolls.

Come Alive my Pretties - Move up to 2 statues and have them make one attack.

Tide of Blood - Any enemy within 15 ft of the blood pool must make a DC 15 con save or take 3d8 necrotic damage and have their HP maximum reduced by the same amount.

Previous Versions

Name Date Modified Views Adds Version Actions
8/1/2021 5:00:13 PM
10
2
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Coming Soon

Monster Tags: Shapechanger

Habitat: Urban

NaddpodMan

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