Amphibious. The pollutoad can breathe air and water.
Standing Leap. The pollutoad's long jump is up to 30 feet and its high jump is up to 15 feet, with or without a running start.
Stench. Any creature that starts its turn within 30 feet of the pollutoad must succeed on a DC 16 Constitution saving throw or be poisoned until the start of the creature's next turn. On a successful saving throw, the creature is immune to the stench of the pollutoad for 1 hour.
Toxic Skin. At the start of each of the pollutoad's turns, it deals 16 (3d10) poison damage to each creature grappling it.
Multiattack. The pollutoad uses its Belch. Then it makes two bite attacks, and it can use its Swallow in place of one of those attacks.
Bite. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 9 (1d10 + 4) piercing damage plus 27 (6d8) poison damage, and the target is pulled up to 5 feet closer to the pollutoad and grappled (escape DC 16). Until this grapple ends, the target is restrained, and the pollutoad can't bite another target.
Belch. The pollutoad opens its mouth and releases a wave of toxic miasma that fills a 15-foot cone and the area within 10 feet of the pollutoad. Each other creature in the miasma must make a DC 16 Constitution saving throw, taking 21 (6d6) poison damage plus 10 (3d6) necrotic damage on a failed save, or half as much damage on a successful one. Creatures that are immune to disease are immune to this necrotic damage.
Swallow. The pollutoad makes one bite attack against a Medium or smaller target it is grappling. If the attack hits, the target is swallowed, and the grapple ends. The swallowed target is blinded and restrained, it has total cover against attacks and other effects outside the pollutoad, and it takes 14 (4d6) acid damage and 18 (4d8) poison damage at the start of each of the pollutoad's turns. The pollutoad can have only one target swallowed at a time. If the pollutoad dies, a swallowed creature is no longer restrained by it and can escape from the corpse using 5 feet of movement, exiting prone.
Description
Lurking in toxic fens and polluted waterways, the huge toad creatures known as pollutoads resemble bloated giant toads with an extra set of legs. Pustules across their backs leak toxic slime and fumes constantly. Dark miasma rolls out of their mouths each time they open.
Devourers of Toxins. As tadpoles, pollutoads swim far and wide, searching for a home that is adequately polluted, as they can only live and grow by consuming poisonous and toxic materials. Only once they reach adulthood and grow their legs do pollutoads begin to prey on and consume other creatures for sustenance.
Contagion Carrier. Though pollutoads are naturally immune to the effects of poison and disease, the body of a pollutoad usually carries a variety of diseases. Areas with a population of pollutoads grow rapidly toxic and pestilent as the creatures spread the miasma that they naturally produce inside their bodies, creating the toxic conditions that their tadpoles require.
Variant: Hallucinatory Toxins
Some pollutoads produce toxins that cause vivid hallucinations. These pollutoads have normal statistics, except that they have a Challenge Rating of 14 and the Hallucinatory Toxins trait.
Hallucinatory Toxins. Any creature that is hit by the pollutoad's bite attack, takes damage from its Toxic Skin, or fails its saving throw against its Belch or Stench is poisoned by a hallucinatory toxin for 1 minute. While a creature is poisoned in this way, it rolls a Constitution saving throw at the start of each of its turns. On a failure, it is incapacitated until the start of its next turn, and it must roll a d6. If it rolls 3 or less, it is charmed by a random creature that it can see for that duration. If it rolls a 4 or higher, it is frightened of that creature instead. On a successful saving throw, the creature is no longer poisoned in this way. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the Hallucinatory Toxins of all pollutoads for the next 24 hours.
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