Medium Monstrosity, Chaotic Neutral
Armor Class 12 (15 with mage armor)
Hit Points 67 (15d8)
Speed 30 ft.
STR
9 (-1)
DEX
14 (+2)
CON
11 (+0)
INT
11 (+0)
WIS
12 (+1)
CHA
18 (+4)
Saving Throws INT +3, WIS +4
Skills Arcana +7, Performance +7
Senses Passive Perception 11
Languages Understands Common, but does not speak
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Spellcasting. The Accordion Deer is a 15th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). The Accordion Deer has the following bard spells prepared:

Cantrips (at will): dancing lights, mage hand, minor illusion, thunderclap, vicious mockery

1st level (4 slots): bane, charm person, tasha's hideous laughter

2nd level (3 slots): crown of madness, hold person, [Tooltip Not Found]

3rd level (3 slots): fear, hypnotic pattern, stinking cloud

4th level (3 slots): confusion, dimension door, polymorph

5th level (2 slots): mislead, seeming

6th level (1 slot): mass suggestion, otto's irresistible dance

7th level (1 slot): regenerate, symbol

8th level (1 slot): feeblemind

Actions

Accordion Whack. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1)

Countercharm. Accordion Deer uses musical notes to disrupt mind-influencing effects. As an action, it can start a performance that lasts until the end of its next turn. During that time, it and any allies gain advantage on saving throws against being frightened or charmed. A creature must be able to hear it to gain this benefit. The performance ends early if it are incapacitate or silenced or if it voluntarily ends the effect (no action required).

Bonus Actions

Bardic Inspiration.

Accordion Deer can inspire itself or allies through stirring music. To do so, it uses a bonus action on its turn to choose either itself or an ally within 60 feet of it who can hear it. That creature gains one Bardic Inspiration die, a d12.

Once within the next 10 minutes, the creature can roll the die and add the number rolled to one ability check, attack roll, or saving throw it makes. The creature can wait until after it rolls the d20 before deciding to use the Bardic Inspiration die, but must decide before the DM says whether the roll succeeds or fails. Once the Bardic Inspiration die is rolled, it is lost. A creature can have only one Bardic Inspiration die at a time.

Accordion Deer can use this feature a number of times equal to its Charisma modifier (a minimum of once). It regain any expended uses when it finishes a short or long rest.

 

Description

The Accordion Deer resembles a tall humanoid with a taxidermized deer head. It wears a long dark robe which exposes hairy human-esque legs and boxer shorts.

xafi

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