Medium Humanoid (Any Race), Any Non-Lawful Alignment
Armor Class 12 (studded leather armor)
Hit Points 52 (8d8 + 16)
Speed 30 ft., Swim 30 ft., Climb 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
14 (+2)
INT
8 (-1)
WIS
8 (-1)
CHA
10 (+0)
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Sea Legs. The pirate has advantage on any ability checks to avoid being knocked prone.

Sneaky Sea Dog. The pirate has advantage on stealth checks.

Actions

Multiattack. The pirate makes two attacks with its boarding axe.

Boarding Axe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 3) slashing damage.

Light Crossbow. Ranged Weapon Attack: +3 to hit, range 80 ft./320 ft., one target. Hit: 5 (1d8 + 1) piercing damage.

Description

Pirates around the world of Tryn usually trace their origins or career from the perilous seas of Vadari. Here crews venture force to seek adventure and plunder while hoping for a free fulfilling life on the dangerous seas. While romanticized these ideals never truly flesh out so innocently, most pirates are mean or cruel as way of nature seeking to better their own position or standing on their crew. Ever since the Tryn Empire settled Vadari waters pirates have been on the decline and so they have a tentative understanding of cooperation and will even band together to strike at imperial cities or fleets. 

Monster Tags: NPC

Habitat: Coastal

GannonAlbrecht

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