Sea Legs. The pirate has advantage on any ability checks to avoid being knocked prone.
Quick Shot. The pirate does not suffer disadvantage on ranged attack rolls when an enemy is engaged within 5 feet of it.
Fusillade (1/short rest). The pirate fires off several pistols it keeps loaded on a strap, making up to six pistol attacks against creatures it can see within 30 feet at disadvantage.
Multiattack. The pirate makes two attacks with its pistols.
Pistol. Ranged Weapon Attack: +5 to hit, range 30 ft./90 ft., one target. Hit: 8 (1d10 + 3) piercing damage.
Description
Pirates around the world of Tryn usually trace their origins or career from the perilous seas of Vadari. Here crews venture force to seek adventure and plunder while hoping for a free fulfilling life on the dangerous seas. While romanticized these ideals never truly flesh out so innocently, most pirates are mean or cruel as way of nature seeking to better their own position or standing on their crew. Ever since the Tryn Empire settled Vadari waters pirates have been on the decline and so they have a tentative understanding of cooperation and will even band together to strike at imperial cities or fleets.
Comments