Large Monstrosity (Demon), Chaotic Neutral
Armor Class 16 Natural armor
Hit Points 133 (12d20 + 25)
Speed 35 ft., Climb 50 ft.
STR
16 (+3)
DEX
20 (+5)
CON
20 (+5)
INT
10 (+0)
WIS
15 (+2)
CHA
8 (-1)
Saving Throws STR +9, DEX +11, WIS +8
Skills Athletics +13, Perception +15
Damage Resistances Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities Psychic
Condition Immunities Blinded, Grappled, Restrained
Senses Tremorsense, Passive Perception 26
Languages --
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits

Tremor Sense: This creature can sense the vibrations in the ground and react to them

Gaze: any creature within 5 feet of it must make a 15 WIS save or be frightened

Actions

Multiattack: this creature has 6 arms and may attack as many times as it has arms

Claws: Melee attack, +5, deals 4d4 slashing damage[roll]4d4[/roll]

Bite: Melee attack, +5, deals 2d4 piercing and 2d8 acid damage[roll]2d4[/roll][roll]2d8[/roll]

Bonus Actions

Grapple: Target makes at 17 DEX save or becomes grappled

Reactions

Grapple: target makes a 17 DEX save or becomes grappled

Legendary Actions

This beast has three legendary actions, when all are used, it goes into a state of suspended animation for three weeks and regains them

Grapple (Costs 1) Target makes an 18 DEX save or becomes grappled

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

This disgusting monster clings to the roofs of the underdark and drops down on its prey, then sticks it to the roof to consume later, their six arms make this a simple task along with their phenomenal vision

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: Demon

Habitat: Underdark

TreepTroop

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