Tremor Sense: This creature can sense the vibrations in the ground and react to them
Gaze: any creature within 5 feet of it must make a 15 WIS save or be frightened
Multiattack: this creature has 6 arms and may attack as many times as it has arms
Claws: Melee attack, +5, deals 4d4 slashing damage[roll]4d4[/roll]
Bite: Melee attack, +5, deals 2d4 piercing and 2d8 acid damage[roll]2d4[/roll][roll]2d8[/roll]
Grapple: Target makes at 17 DEX save or becomes grappled
Grapple: target makes a 17 DEX save or becomes grappled
This beast has three legendary actions, when all are used, it goes into a state of suspended animation for three weeks and regains them
Grapple (Costs 1) Target makes an 18 DEX save or becomes grappled
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
This disgusting monster clings to the roofs of the underdark and drops down on its prey, then sticks it to the roof to consume later, their six arms make this a simple task along with their phenomenal vision
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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