Tiny Elemental, Unaligned
Armor Class 12 (natural armor)
Hit Points 1 (1d4 - 1)
Speed 5 ft., Fly 20 ft.
STR
2 (-4)
DEX
16 (+3)
CON
6 (-2)
INT
1 (-5)
WIS
10 (+0)
CHA
2 (-4)
Saving Throws DEX +5
Skills Stealth +2
Damage Vulnerabilities Cold
Damage Immunities Fire
Condition Immunities Blinded, Grappled
Senses Darkvision 30, Passive Perception 10
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Minuscule. A Cinder can fit through any space a grain of rice could fit through.

 

Actions

Shimmer. The Cinder illuminates, and all creatures within 5 feet of the Cinder must succeed a DC 9 Constitution saving throw or be stunned until the end of their next turn.

Burn. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 1 fire damage, and the target must succeed on a DC 9 Constitution saving throw or take 2 (1d4) radiant damage.

Description

A Cinder is a tiny, butterfly-like creature that faintly glow a whitish-red. They look like glowing cinders from a fire unless they are viewed extremely closely. They are not very dangerous and are no bigger than a grain of sand, but are incredibly lethal when they collect in swarms of billions.

Habitat: Grassland

__Sage__

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