Medium Humanoid (Any Race), Any Alignment
Armor Class 20 (Plate armor)
Hit Points 35 (5d10 + 10)
Speed 30 ft.
STR
15 (+2)
DEX
11 (+0)
CON
14 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
11 (+0)
Skills Intimidation +2
Senses Passive Perception 10
Languages Any one language (usually Common)
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Pack Tactics. The Shock Troop has advantage on an attack roll against a creature if at least one of the thug's allies is within 5 feet of the creature and the ally isn't incapacitated.

Shield Generator. as a Action the Shock Troop Gains 30 temporary Hit points.

Actions

Multiattack. The ShockTroop makes two melee attacks.

Shock Mace. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 8 (2d6 + 2) lighting damage.

Heavy Eldritch Crossbow. Ranged Weapon Attack: +5 to hit, range 200/600 ft., one target. Hit: 5 (1d10)Force damage. Disadvantage when moving and standing. Advantage when prone or leaning it on something

Description

Solders that excel in breaking the Enemy's Lines or holding breaches in their own lines. Equipped with powerful enchantments Their presence upon the battle field tends to signal a change in the tides of war. They are also employed as reaction forces for areas that need protecting.

Monster Tags: NPC

Habitat: Urban

Jack727

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