Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.
Forest Camouflage. The wolf has advantage on Dexterity (Stealth) checks made to hide in forested terrain.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be knocked prone.
Claws. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) slashing damage.
Defend Thy Master: Upon the user of Wolvein taking damage, the creature can switch places with the target if within 20ft.
Description
The family guardians of the Atorius family are the Valion Wolves. These wolves live inside the Valion Forest, near the Emerald mountains. The wolves are generally larger and more intelligent than normal wolves. Known for their protection of many natural places of power, they can also bond with humans who watch over the forests out of kindness.
Some Valion wolves in there younger ages are known as "Valscars." To most the Valscars are known as the adolescent frontline protectors of the Valion Forests. The hierarchy of the wolfen guardians start at the Valscars, following the Valscars are the Frost-Veins, a white wolf known to hold the powers of cold. The Frost-Veins are the second strongest and fastest in the Valion forests. The rest of the hierarchy is unknown to outsiders and you haven't a guess what else may be inside the forest.
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