Medium Construct, Unaligned
Armor Class 12 (Scale Mail -1)
Hit Points 20 (3d10 + 5)
Speed 25 ft., Swim 30 ft. (Horizontal only, must use a bonus action to not sink.)
STR
12 (+1)
DEX
9 (-1)
CON
14 (+2)
INT
9 (-1)
WIS
8 (-1)
CHA
4 (-3)
Saving Throws STR +3, CON +4
Skills Athletics +3
Damage Vulnerabilities Fire, Lightning
Damage Immunities Poison, Psychic
Senses Tremorsense 120 ft., blind outside of this range., Passive Perception 9
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Poorly Weighted. If the Cannon Soldier is knocked prone, standing up costs a full action instead of half of it's movement.

Volatile. If the Cannon Soldier takes an amount of damage equal to half it's maximum HP, (or a quarter, if fire or lightning damage,) the construct must succeed on a DC 12 Constitution saving throw. On a success, the Cannon Soldier is stunned for one round. On a failure, the Cannon Soldier explodes, killing it instantly. All creatures within 30 feet of the construct must make a DC 16 Dexterity saving throw. On a failure, the victims take 18 (6d6) fire damage.

Clumsy. If the Cannon Soldier uses it's Cannon ability on any not-flat terrain, or while damaged, the Soldier must make a DC 10 Dexterity saving throw or fall prone.

Swimming Deficiency. If the Cannon Soldier tries to swim, the Cannon Soldier will sink at a rate of 35 feet per turn, unless it spend half of it's movement staying afloat. It must make a DC 25 Constitution saving throw if it's head is submerged, or die. On a success, it can use it's Cannon ability to move up to double it's movement in any direction. If this won't move it back to the surface, it must repeat the save on the next turn. If the Cannon Soldier is of an Energy Cannon Variant, the Soldier also takes 3d6 lightning damage per usage. If the Cannon ability successfully brings it above the surface, it can continue to swim on the surface as before.

Actions

Shortsword/Mace. Melee Weapon Attack: +1 to hit, reach 5 ft., 1 target. Hit: 4 (1d6 + 1) slashing/bludgeoning damage. 

Cannon. Ranged Weapon Attack: +3 to hit, range 10/300 ft., 1 target. Hit: 13 (4d6 + 1) bludgeoning damage. The target, if hit, must make a DC 18 Strength saving throw or be knocked prone and stunned for one turn. On a success, the target is pushed back up to 5 feet, and takes 1d6 bludgeoning damage if it collides with anything else. The Soldier must be reloaded manually before it can fire again, which takes an action. The Cannon Soldier can reload itself, but this automatically ends it's turn.

Description

A Cannon Soldier is perhaps the cheapest, and weakest Gaiusmin to exist. Also his first accomplishment, the machine has flawed weighting that makes the cannon function unreliable. In large numbers, these creatures can level towns in mere hours, though the imbalanced recoil of said cannon leaves individuals prone to falling over, making them less effective on their own. The wiring is exposed near the elbows, knees, neck, and where the 'head' connects to the cannon, albeit not enough to put the Cannon Soldier at risk..

Variant: Energy Cannon. Some variants of the Cannon Soldier are 'upgraded' and can fire a blast of lightning instead. In this instance, the energy cannon has the same stats as the regular cannon, but it has "Recharge (5-6)," deals lightning damage, and, after the first attack, the Cannon Soldier must succeed on a DC 8 Constitution saving throw or take 1d6 lightning damage. This resets after a short or long rest. Also, if this instance explodes due to it's "Volatile" trait, it deals 3d6 fire damage and 3d6 lightning damage, rather than 6d6 lightning damage.

Monster Tags: construct

Tixel

Comments

Posts Quoted:
Reply
Clear All Quotes