Large Fiend (Demon), Lawful Evil
Armor Class 18 Natural Armor
Hit Points 300 (30d10 + 100)
Speed 60 ft.
STR
16 (+3)
DEX
14 (+2)
CON
18 (+4)
INT
18 (+4)
WIS
16 (+3)
CHA
10 (+0)
Saving Throws STR +7, CON +8
Damage Vulnerabilities Radiant
Damage Resistances Cold, Fire
Damage Immunities Poison, Thunder
Senses Blindsight 10ft, Truesight 30ft, Passive Perception 16
Languages Abissal, Infernal
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Curse of Avernus. In any hit the Abaddon does, the target must do a WIS save, in fail it gets his movement speed reduced by 20ft for 2 rounds, if the same target gets hitted again, it suffer 7 (1d6 + 8) cold damage adictional.

Spellcasting. The Abaddon is a 6-level spellcaster. Its spellcasting ability is INT (spell save DC 16, +7 to hit with spell attacks). The Abaddon has following spells prepared:
6st level (4 slots): Counterspell , Dispel Magic, Freezing Sphere.

Actions

Action Melee Attack. Shaddow Longsword: +8 to hit, reach 5 ft., 1 target. Hit: 8 (1d8 + 8) Slashing damage. 

Mist Coil. Mist Coil: +8 to hit, range 5/20 ft., 2 target. Hit: # (6d4 + 6) Cold damage.

Legendary Actions

This Legendary Action activates instantly when the Abaddon reaches 30% of his life total.

Borrowed Time (Costs 1 Actions)[Stay active untill his next turn]. When Activated, the Abaddon redirects 50% of the Damage suffered by his alies to himself. As long as it remains activated any damage suffered by the Abaddon regen his life, instead of reduce it. The max life he can have is his initial total. His AC reduces to 10.

Description

A dark being creature who uses an armor and a tunic to the enemy can only see his bright blue eyes. Has a Longsword built by his darkness and his Horse is a Nightmare, made of shaddows and blue flames.

Lair and Lair Actions

Lives in the Abyss, Is the Demon Lord of the Abyssals.

Lair Actions

On initiative count advantage (losing initiative ties), the Abaddon takes a lair action to cause one of the following effects; the Abaddon can’t use the same effect two rounds in a row:

  • Summon 2d6 Tanar`ri.
  • Can Use Aphotic Shield in one of the Tanar`ri.

Regional Effects

The region containing a legendary Abaddon’s lair is a Dark place, which creates one or more of the following effects:

  • Darkvision, if the oponent have, reduces to 15 ft.
  • Light Spells can`t be casted.

If the Abaddon dies, these effects fade over the course of 1d4 Hours.

Previous Versions

Name Date Modified Views Adds Version Actions
10/30/2018 7:28:55 PM
27
0
5.0
Coming Soon

Monster Tags: DevilDemon

Habitat: Underdark

M4theuzzz

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