Medium Humanoid (Any Race), Any Evil Alignment
Armor Class 14 (leather armor)
Hit Points 14 (3d8)
Speed 30 ft.
STR
11 (+0)
DEX
12 (+1)
CON
10 (+0)
INT
10 (+0)
WIS
12 (+1)
CHA
10 (+0)
Skills Deception +2, Religion +2
Senses Passive Perception 11
Languages Common, uncommon, merleau
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.

Actions

Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.

Bonus Actions

Eyer of the Dark Sun: Choose a target who have to make a wisdom saving throw DC-12. If they fail they have a 1d4 off their next attack. This can only be done once, one long rest for recharge. 

Description

Cultists swear allegiance to the Dark Sun which is a cult that believes in the release of Cyric. They wear big robes and hats to keep the bugs of the swamp to get at them. 

Monster Tags: NPC

Habitat: Urban

Limping2p

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