Medium Humanoid (Any Race), Any Evil Alignment
Armor Class 14 (leather armor)
Hit Points 23 (4d10)
Speed 30 ft.
STR
13 (+1)
DEX
12 (+1)
CON
12 (+1)
INT
7 (-2)
WIS
12 (+1)
CHA
9 (-1)
Skills Deception +2, Religion +2
Senses Passive Perception 11
Languages Common, uncommon, merleau
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.

Actions

Silver Battle Axe. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d10) slashing damage.

Description

Cultists swear allegiance to the Dark Sun which is a cult that believes in the release of Cyric. They wear big white robes and hats to keep the bugs of the swamp to get at them. They are larger in stature than normal cultists they are also less intelligent. 

Monster Tags: NPC

Habitat: Urban

Limping2p

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