Armor Class
14
(leather armor)
Hit Points
23
(4d10)
Speed
30 ft.
STR
13
(+1)
DEX
12
(+1)
CON
12
(+1)
INT
7
(-2)
WIS
12
(+1)
CHA
9
(-1)
Senses
Passive Perception 11
Languages
Common, uncommon, merleau
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.
Actions
Silver Battle Axe. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d10) slashing damage.
Description
Cultists swear allegiance to the Dark Sun which is a cult that believes in the release of Cyric. They wear big white robes and hats to keep the bugs of the swamp to get at them. They are larger in stature than normal cultists they are also less intelligent.
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