Non static anatomy. The living lair assimilator can shift it's vital organs in order to negate the extra damage from critical hits.
Living building. Baba Iaga's living lair is a living structure, as such many materials conform it's constitution, as such some areas are vulnerable to certain attacks or damage types, while others are resistant to attacks and specific attacks.
Wooden legs:
vulnerable to: fire, axes, slashing and force attacks.
Resistant to: Bludgeoning, ice and piercing attacks.
Brick tower top:
Resistant to: slashing, bludgeoning, and piercing attacks.
Vulnerable to: Magic damage.
Stomp. Melee Weapon Attack: +12 to hit, reach 25 ft., 2 target. Hit: 12 (1d12 + 12) [blunt] damage.
Slash talons. Melee Weapon Attack: +12 to hit, reach 25 ft., 2 target. Hit: 12 (1d12 + 12) [slash] damage.
tower slam. Melee Weapon Attack: +15 to hit, reach 25 ft., Hit: 12 (10d6 + 20) [blunt] damage.
cauldron breath. RangedWeapon Attack: +10 to hit, range 40/60 ft., 3 target. Hit: 10 (2d10 + 8) [necrotic] damage.
cauldron chimney breath. RangedWeapon Attack: +10 to hit, range 40/60 ft., 3 target. Hit: 10 (2d10 + 8) [fire] damage.
Devour innocent (Costs 2 Actions). When under half health Baba Iaga's living lair will summon a bound infant to be left adjacent to itself. If uninterrupted she can consume the infant and recover 25% of her total HP and refill one spell slot for each level.
Devour innocent (Costs 2 Actions). When under half health Baba Iaga's living lair will summon a bound infant to be left adjacent to itself. If uninterrupted she can consume the infant and recover 25% of her total HP and refill one spell slot for each level.
Ramming frenzy (2 rounds). When under half health Baba Iaga's living lair will stand it's ground and charge with all it's weight in a straight line.
+15 to hit, reach 25 ft., Hit: 12 (10d6 + 20) [blunt] damage.
Targets can attempt to dodge the incoming attack by succeeding a DEX 17 save, if successful only half of the blunt damage is dealt. if unsuccessful, they must succeed a CON 18 save or sufer fractured bones, reducing their speed to 5ft.
Description
At first this looks like a normal wizard's tower, made of stone bricks, mortar and wood in places. But after a while the building will shake and from the ground a pair of legs reminiscent of those of a bird, but armored in thick scales, these however are made of wood, and the scales resemble myconid matter.
It moves about making very little noise, aside from brushing against surrounding trees, a fetid smell is always emanating from the inside of the living lair, and when it moves, it also shifts the area in which Baba Iaga's lair effects are felt.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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