multiattack. she makes 3 attacks.
Action Melee Attack. rapier: +10 to hit, reach 5 ft., 1 target. Hit: 16 (2d8 + 7) piercing damage
Action Ranged Attack. RangedWeapon Attack: +# to hit, range #/# ft., # target. Hit: # (#d# + #) [damage type] damage.
second wind. she can heal 2d10+7 hp twice
rally. 2 uses of this. she commands her allies and they restore 1d10+2 hp.
opportunity attack
parry. she can add+1 for 1 attack or she can take half damage from the attack and make a weakened attack. this attack is at disadvantage and only deals 1d8-2 with a minimum of 1 damage.
2 ilegendary actions
attack (Costs 1 Actions). she can attack 1 time with her rapier.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Enter a general description for your monster here.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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