Steel-skinned All non-slashing/piercing/stabbing attacks against the creature are rolled with disadvantage
Sharp All unarmed strikes the creature does are rolled with advantage.
Unarmed Strike 1d10 + 2 slashing damage, rolled with advantage.
Bite 1d8 + 2 piercing damage, rolled with advantage.
Stalk The creature will gain an extra attack by hiding in shadows and using its natural stealth to approach a target player. (target player rolls perception vs the creatures rolled stealth. Player rolls with disadvantage).
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
The Blinded Rentaur is a humanoid creature that stands at 7 "8 (large creature), but hunches over constantly. The Rentaur is extremely skinny, with bright white skin. It is so skinny you can see its bones, as well as its organs pumping. However, the skin is hard as stone, meaning unarmed strikes always being at disadvantage. It's arms are long, going down to it's knees. The arms end in three-fingered hands, with a 7 inch long claw sprouting from each one. It has sunken eyes, as if it has been underground forever. Its mouth protrudes outwards from its face, going about 2 inches out. Its bottom jaw has a disconnect down the middle, meaning the bottom jaw is actually 2 bottom jaws that it can move independently. Its top jaw arches downward into a point. It's teeth are sharp, and jagged, almost as if it has been eating something hard for decades. It lives in The Underground, haunting any residents who dare to enter the western wing of the city. It devours them, and crunches on their bones afterwards.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Comments