Large Humanoid, Chaotic Evil
Armor Class 21 natural armour
Hit Points 32 (2d10 + 6)
Speed 45 ft., This creature can climb exceptionally fast, due to it's natural habitat of caves and mountains. , Walk 35 ft. The creature cannot walk near as well as it can climb.
STR
20 (+5)
DEX
20 (+5)
CON
20 (+5)
INT
20 (+5)
WIS
20 (+5)
CHA
1 (-5)
Saving Throws STR +8, DEX +8, INT +8
Skills Acrobatics +4, Stealth +10
Damage Vulnerabilities Piercing
Damage Immunities Bludgeoning
Condition Immunities Charmed
Senses Blindsight The Blinded Rentaur can't see, but it can sense, almost as if it feels the heat in the air. It will target anyone with the frightened condition automatically., Passive Perception 17
Languages Can't talk, knows no languages
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Steel-skinned All non-slashing/piercing/stabbing attacks against the creature are rolled with disadvantage

Sharp All unarmed strikes the creature does are rolled with advantage.

 

Actions

Unarmed Strike 1d10 + 2 slashing damage, rolled with advantage.

Bite 1d8 + 2 piercing damage, rolled with advantage.

Bonus Actions

Stalk The creature will gain an extra attack by hiding in shadows and using its natural stealth to approach a target player. (target player rolls perception vs the creatures rolled stealth. Player rolls with disadvantage).

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

The Blinded Rentaur is a humanoid creature that stands at 7 "8 (large creature), but hunches over constantly. The Rentaur is extremely skinny, with bright white skin. It is so skinny you can see its bones, as well as its organs pumping. However, the skin is hard as stone, meaning unarmed strikes always being at disadvantage. It's arms are long, going down to it's knees. The arms end in three-fingered hands, with a 7 inch long claw sprouting from each one. It has sunken eyes, as if it has been underground forever. Its mouth protrudes outwards from its face, going about 2 inches out. Its bottom jaw has a disconnect down the middle, meaning the bottom jaw is actually 2 bottom jaws that it can move independently. Its top jaw arches downward into a point. It's teeth are sharp, and jagged, almost as if it has been eating something hard for decades. It lives in The Underground, haunting any residents who dare to enter the western wing of the city. It devours them, and crunches on their bones afterwards. 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: humanoid

Habitat: Mountain

Green_The_BardDruid

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