Earth Glide. The elemental can burrow through nonmagical, unworked earth and stone. While doing so, the elemental doesn't disturb the material it moves through.
Living Prism. When the Crystal Hulk is hit with radiant, lighting, or fire damage it reflects the arcane energy. The crystal that the hulk is made out of reflects the damage back and all creatures and objects within a 30 ft radius take half the damage that the hulk took.
Spellcasting. The [Crystal Hulk] is a 11-level spellcaster. Its spellcasting ability is [Wisdom] (spell save DC 15, +5 to hit with spell attacks). The [Crystal Hulk] has following [Druid and Wizard] spells prepared:
2nd level (3 slots): [Moonbeam], [Maximilian's Earthen Grasp]
6th level (2 slots): [Flesh to Stone], [Bones of the Earth]
Multiattack. The elemental makes two Crystal Slam attacks .
Crystal Slam. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 5) [Piercing] damage.
Shard Fragments. Ranged Weapon Attack: +8 to hit, range 100/150 ft., three target. Hit: 20 (3d10 + 5) [Piercing] damage.
Shard Remnants. When hit by a Melee Weapon Attack the elemental can use a reaction to make the attacker roll a DC 17 DEX Saving throw on a fail the target takes 9 (2d4 + 5) [Piercing] damage.
Description
Crystal Hulks are a rare subrace of Earth elemental but instead of being made of rock there are made of crystal and valuable jewels. These creatures are natural spellcasters and there crystal are filled with arcane power. Crystal Hulks live underground in abandoned mines and caves. Crystal Hulks are often hunted for their jeweled bodies, they say if infused with certain elements the crystal of the Crystal Hulk can be fashioned into an Elemental Gem. Crystal Hulks defend themselves by turning threats into crystalline sculptures which act as minions after their transformation. The Hulks speak Terran but they can telepathically transmit emotions.
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