Huge Fiend, Chaotic Evil
Armor Class 15 Natural Armour
Hit Points 135 (13d12)
Speed 40 ft., Fly 100 ft.
STR
18 (+4)
DEX
10 (+0)
CON
18 (+4)
INT
14 (+2)
WIS
12 (+1)
CHA
16 (+3)
Saving Throws STR +8, DEX +4
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Darkvision 180 ft., Passive Perception 11
Languages Abyssal
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Corrupted. Banes are deadly to anyone who exhibits signs of rot. The Bane has advantage on all creatures that have the Rot condition.

Rotten Miasma: The Bane gives off a constant Miasma of Rot that destroys all living matter around it. If a creature ends its turn within 5 feet of the Miasma, it must make a DC17 Constitution Saving Throw or become inflicted with Rot.

 

Actions

Multi Attack. The Bane attacks 3 times. 2 times with its Claws, 1 time with its Beak.

Beak. Melee Weapon Attack: +8 to hit, reach 10 ft. Hit: 16 (2d10 + 4) piercing damage. 

Claws. Melee Weapon Attack: +8 to hit, reach 5 ft. Hit: 14 (2d8 + 4) slashing damage.

Description

Banes have been lurking under Armello for centuries and are beginning to rise to the surface since the Kings contraction of the Rot. Banes are cruel, wicked creatures that seek the destruction of all life and will stop at nothing to meet that objective.

Monster Tags: fiend

Habitat: Underdark

Kritekh

Comments

Posts Quoted:
Reply
Clear All Quotes