Large Monstrosity, Unaligned
Armor Class 13
Hit Points 54 (8d10 + 10)
Speed 10 ft., Fly 60 ft.
STR
15 (+2)
DEX
16 (+3)
CON
11 (+0)
INT
2 (-4)
WIS
12 (+1)
CHA
6 (-2)
Saving Throws DEX +6, WIS +4
Damage Vulnerabilities Cold
Damage Immunities Fire
Senses Blindsight 60 ft., Passive Perception 11
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Echolocation. The bat can't use its blindsight while deafened.

Keen Hearing. The bat has advantage on Wisdom (Perception) checks that rely on hearing.

Flyby. The burning bat doesn’t provoke an opportunity attack when it flies out of an enemy’s reach.

Heated Body. A creature that touches the burning bat or hits it with a melee attack while within 5 feet of it takes 3 (1d6) fire damage.

Ignite. As a bonus action a burning bat can ignite itself, providing light in a 20 foot radius, dealing 1d6 fire damage to adjacent enemies, and causing it's melee attacks to do an additional 1d6 fire damage. This effect lasts for 1 hour and recharges on a short rest. Taking more than 10 points of cold damage in a round may end this effect. 

 

Actions

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 2) piercing damage.

Monster Tags: Misc Creature

Habitat: ForestUnderdark

Subrosianite

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