Medium Humanoid, Lawful Neutral
Armor Class 16
Hit Points 56 (8d10 + 12)
Speed
STR
18 (+4)
DEX
17 (+3)
CON
15 (+2)
INT
17 (+3)
WIS
12 (+1)
CHA
8 (-1)
Saving Throws STR +6, INT +5
Skills Athletics +3, Insight +1, Intimidation +3, Perception +2
Damage Resistances Necrotic, Poison
Condition Immunities Charmed, Exhaustion, Frightened
Senses Passive Perception 16
Languages --
Challenge 0 (10 XP)
Proficiency Bonus +2
Traits

Rapid Fire. They can ignore the Loading property.

Weapons Master. They are proficient with all simple and martial weapons, and can pick up and use them, with a +3 to hit.

Dual Wield. They can dual wield any two weapons that do not have the two-handed property.

Actions

Charge. If the Weapons Master moves 20 ft forward and attacks with the longsword in one turn, they can make an extra attack with the longsword.

Longsword. +5 to hit, 1 target. Hit: 1d8 (versatile 1d10) slashing damage. Versatile

Pike. +5 to hit, 1 target. Hit: 1d10 piercing damage. Heavy, reach, two-handed

Hand Crossbow. +3 to hit, 1 target. Hit: 1d6 piercing damage. Range: 30/120, light

Javelin. +4 to hit, 1 target. Hit: 1d6 piercing damage. Thrown, range: 30/120

Reactions

Parry. The Weapons Master can use the Longsword to try to deflect an attack made against it with a melee non-heavy weapon. This effectively increases the Weapons Master's AC by 3 against that attack roll only.

Description

The Weapons Master is a highly trained humanoid warrior, often from a noble family. They often serve as a weapons trainer, general, captain of the guard, or other high position just under or working alongside a nobleman.

A Weapons Master is trained in strategy. Weapons Masters will consider all options possible and take the most effective path, instead of attacking randomly. They often think out-of-the-box and use their knowledge of strategy to defeat enemies.

KaylaHill5445

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