Rapid Fire. They can ignore the Loading property.
Weapons Master. They are proficient with all simple and martial weapons, and can pick up and use them, with a +3 to hit.
Dual Wield. They can dual wield any two weapons that do not have the two-handed property.
Charge. If the Weapons Master moves 20 ft forward and attacks with the longsword in one turn, they can make an extra attack with the longsword.
Longsword. +5 to hit, 1 target. Hit: 1d8 (versatile 1d10) slashing damage. Versatile
Pike. +5 to hit, 1 target. Hit: 1d10 piercing damage. Heavy, reach, two-handed
Hand Crossbow. +3 to hit, 1 target. Hit: 1d6 piercing damage. Range: 30/120, light
Javelin. +4 to hit, 1 target. Hit: 1d6 piercing damage. Thrown, range: 30/120
Parry. The Weapons Master can use the Longsword to try to deflect an attack made against it with a melee non-heavy weapon. This effectively increases the Weapons Master's AC by 3 against that attack roll only.
Description
The Weapons Master is a highly trained humanoid warrior, often from a noble family. They often serve as a weapons trainer, general, captain of the guard, or other high position just under or working alongside a nobleman.
A Weapons Master is trained in strategy. Weapons Masters will consider all options possible and take the most effective path, instead of attacking randomly. They often think out-of-the-box and use their knowledge of strategy to defeat enemies.
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Posted Aug 4, 2021nice