Medium Humanoid (Any Race), Any Alignment
Armor Class 15 (studded leather)
Hit Points 75 (10d8 + 20)
Speed 30 ft.
STR
15 (+2)
DEX
16 (+3)
CON
14 (+2)
INT
14 (+2)
WIS
11 (+0)
CHA
14 (+2)
Saving Throws STR +4, DEX +5, WIS +2
Skills Acrobatics +4, Athletics +4
Senses Passive Perception 10
Languages Any two languages
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Dive Attack. If the aarakocra is flying and dives at least 30 feet straight toward a target and then hits it with a melee weapon attack, the attack deals an extra 3 (1d6)damage to the target.

Taunt (2/Day). The guard can use a bonus action on its turn to target one creature within 30 feet of it. If the target can hear the guard, the target must succeed on a DC 12 Charisma saving throw or have disadvantage on ability checks, attack rolls, and saving throws until the start of the guard's next turn.

Each- guard can also cast healing word and spare the dying.

Actions

Multiattack. The guard makes three melee attacks: two with its sword and one with its shield. Or the guard makes two ranged attacks with its daggers.

Sword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Talon. Melee Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Reactions

Parry. The guard adds 2 to its AC against one melee attack that would hit it. To do so, the guard must see the attacker and be wielding a melee weapon.

Previous Versions

Name Date Modified Views Adds Version Actions
8/4/2021 9:08:28 PM
3
1
1
Coming Soon

Monster Tags: NPC

Habitat: ArcticCoastalDesertForestHillUrban

SydneyPoppie

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