Dive Attack. If the aarakocra is flying and dives at least 30 feet straight toward a target and then hits it with a melee weapon attack, the attack deals an extra 3 (1d6)damage to the target.
Taunt (2/Day). The guard can use a bonus action on its turn to target one creature within 30 feet of it. If the target can hear the guard, the target must succeed on a DC 12 Charisma saving throw or have disadvantage on ability checks, attack rolls, and saving throws until the start of the guard's next turn.
Each- guard can also cast healing word and spare the dying.
Multiattack. The guard makes three melee attacks: two with its sword and one with its shield. Or the guard makes two ranged attacks with its daggers.
Sword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Talon. Melee Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Parry. The guard adds 2 to its AC against one melee attack that would hit it. To do so, the guard must see the attacker and be wielding a melee weapon.
Previous Versions
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8/4/2021 9:08:28 PM
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3
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1
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Coming Soon
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