Huge Beast, Chaotic Evil
Armor Class 15 Natural armor
Hit Points 37 (5d10 + 10)
Speed 10 ft., Walk 50 ft.
STR
17 (+3)
DEX
15 (+2)
CON
15 (+2)
INT
3 (-4)
WIS
10 (+0)
CHA
7 (-2)
Saving Throws STR +5
Skills Survival +15
Condition Immunities Frightened
Senses Darkvision 20 ft, Passive Perception 13
Languages Winter Wolf He is a wolf
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Keen Senses. The beast has advantage on any Perception checks that require smell, sight, or hearing.

Darkvision. The beast can see in dim light within 60 feet of it as if it were bright light and in darkness as if it were dim light.

Prey Stalker. On opportunity attacks, the beast of Gevaudan rolls 1d10 with advantage. If it is a 10, then the attacked entity is knocked prone. 

 

Actions

Claw. Melee Weapon Attack. +4 to hit, reach 8 ft, 1 or 2 targets. Hit. 10 (2d6+4) slashing damage. 

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d10 + 3) piercing damage.

Pounce. If the Beast of Gevaudan moves at least 20 feet straight toward a creature and then hits it with a bite attack on the same turn, that target must succeed on a DC 15 Strength saving throw or be knocked prone. If the target is prone, the Beast of Gevaudan can make another bite attack against it as a bonus action.

Bonus Actions

Howl: Unleashes a loud, fear evoking howl. All creatures within 200 feet must make a Wisdom 14 saving throw or will be afflicted with the frightened status. After 7 PM, they will also take 1d8 psychic damage on a failure.

Reactions

Reaction Name. Enter the description for your action.

 

N/A

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

This immensely large gray (or white, brown, black) wolf seems as big as a horse. It has fiery eyes, a thick coat of fur, and spikes crowning the top of its spine.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Habitat: ForestGrasslandHillMountainSwamp

SarumanOfManyColors

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