Large Fiend (Devil), Lawful Good
Armor Class 24 (natural armor)
Hit Points 456 (18d10 + 144)
Speed 50 ft., Fly 150 ft.
STR
26 (+8)
DEX
22 (+6)
CON
26 (+8)
INT
25 (+7)
WIS
25 (+7)
CHA
30 (+10)
Saving Throws INT +16, WIS +16, CHA +19
Skills Perception +14
Damage Vulnerabilities Radiant
Damage Resistances Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire, Necrotic
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Truesight 120 ft., Passive Perception 24
Languages All, Telepathy 120 ft.
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Demonic Weapons. The High Priestess' weapon attacks are magical. When Carmin hits with any weapon, the weapon deals an extra 6d8 Fire damage (included in the attack).

Demonic Awareness. The High Priestess knows if she hears a lie.

Innate Spellcasting. The solar's spellcasting ability is Charisma (spell save DC 25). It can innately cast the following spells, requiring no material components:

At will: detect evil and good, Hold Person

3/day each: blade barrier, counterspell, resurrection

1/day each: Maddening Darkness, Incendiary Cloud

Magic Resistance. The High Priestess has advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The High Priestess makes two greatsword attacks.

Greatsword. Melee Weapon Attack: +15 to hit, reach 5 ft., one target. Hit: 22 (4d6 + 8) slashing damage plus 27 (6d8) Fire damage.

Subjugating Longbow. Ranged Weapon Attack: +13 to hit, range 150/600 ft., one target. Hit: 15 (2d8 + 6) piercing damage plus 27 (6d8) Fire damage. If the target is a creature that has 100 hit points or fewer, it must succeed on a DC 15 Constitution saving throw or be stunned.

Flying Sword. The High Priestess releases its greatsword to hover magically in an unoccupied space within 5 feet of it. If Carmin can see the sword, Carmin can mentally command it as a bonus action to fly up to 50 feet and either make one attack against a target or return to the High Priestess' hands. If the hovering sword is targeted by any effect, Carmin is considered to be holding it. The hovering sword falls if the High Priestess dies.

Healing Touch (4/Day). The High Priestess touches another creature. The target magically regains 40 (8d8 + 4) hit points and is freed from any curse, disease, poison, blindness, or deafness.

Legendary Actions

The High priestess can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Carmin regains spent legendary actions at the start of its turn.

Teleport. The High Priestess magically teleports, along with any equipment it is wearing or carrying, up to 120 feet to an unoccupied space it can see.

Searing Burst (Costs 2 Actions). The High Priestess emits magical, Demonic energy. Each creature of its choice in a 10-foot radius must make a DC 23 Dexterity saving throw, taking 14 (4d6) fire damage plus 14 (4d6) Necrotic damage on a failed save, or half as much damage on a successful one.

Blinding Gaze (Costs 3 Actions). The High Priestess targets one creature it can see within 30 feet of it. If the target can see it, the target must succeed on a DC 15 Constitution saving throw or be blinded until magic such as the lesser restoration spell removes the blindness.

Description

Personality Traits:
I see omens in every event and action. The gods try to speak to us, We just need to listen.
I am condemn other faiths and insult the worship of these gods.
Ideals:
Faith. I trust that my deity will guide my actions. I have faith that if I work hard, Things will go well (Lawful)
Bonds:
I'm still seeking the enlightenment I pursued in my seclusion, And it still eludes me.
Flaws:
I'm convinced that no one can fool me in the way I fool others.
The High Priestess Carmin is a regal and beautiful Creature but she is as ruthless and Authoritative as she is Enchanting, She is clad in a thick and dense demonic armor that is fused to her very form. Her head is adorned with a demonic crown which has the sigil of Asmodeus inscribed into its peak. Her Features are like that of an angel however this angel is corrupt and tormented but still retains a beautiful visage. She has in her hand a large flaming Greatsword and in her other hand a Gigantic Longbow which string is engulfed in a unnatural flame. Her form is supple and delicate however she is strong and tall ranging over 9ft. Carmin commands a very iron willed and Subjugating intensity behind her with her posture being that of a tyrant and her smirk encompassing a certain hubris.

Lair and Lair Actions

The High Priestess dwells in a temple fortress within the 9 hells worshipping Asmodeus and ruling over her fiendish and undead denizens.

Previous Versions

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8/4/2021 3:30:36 PM
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8/5/2021 12:23:49 PM
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Monster Tags: Devil

Steptoe504

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