The ogre is blind but has excellent sense of hearing. ((Blindsight within 10'))
Fist. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d4 + 5) bludgeoning damage.
The ogre attacks anything it can get its hands on. It has been harried by the local Kobold clan as well as the rat hordes of the wererat king.
Description
The ogre has stark white skin that seems to glow in the light of nearby torches. His solid black eyes do not focus and the creature swings it's head back and forth listening for the slightest noise. It's body is covered in small bite marks and several small arrows are sticking out of it's back.
Lair and Lair Actions
When hit in combat the ogre lashes out at the opponent splashing mud and awful from the sewer floor at the opponent. Must make a Dex Saving throw DC 12 to avoid or be blinded for 2d4 rounds. The player can take a full round wash their eyes out if they have water or a "clean" spell.
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