Large Giant, Chaotic Evil
Armor Class 8 Natural Armor
Hit Points 70 (7d10 + 35)
Speed 25 ft., The Blind Ogre crawls on his hands and knees.
STR
20 (+5)
DEX
6 (-2)
CON
20 (+5)
INT
4 (-3)
WIS
10 (+0)
CHA
5 (-3)
Senses Tremorsense The ogre can detect movement in the surrounding water when in the sewers., Passive Perception 12
Languages Giant
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

The ogre is blind but has excellent sense of hearing. ((Blindsight within 10'))

Actions

Fist. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d4 + 5) bludgeoning damage.

 

Reactions

The ogre attacks anything it can get its hands on. It has been harried by the local Kobold clan as well as the rat hordes of the wererat king. 

Description

The ogre has stark white skin that seems to glow in the light of nearby torches. His solid black eyes do not focus and the creature swings it's head back and forth listening for the slightest noise. It's body is covered in small bite marks and several small arrows are sticking out of it's back.

Lair and Lair Actions

When hit in combat the ogre lashes out at the opponent splashing mud and awful from the sewer floor at the opponent. Must make a Dex Saving throw DC 12 to avoid or be blinded for 2d4 rounds. The player can take a full round wash their eyes out if they have water or a "clean" spell.

Habitat: Underdark

MasterOfFlowers

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