Armor Class
14
Natural armor
Hit Points
73
(8d12 + 25)
Speed
25 ft., Swim 40 ft.
STR
17
(+3)
DEX
13
(+1)
CON
14
(+2)
INT
7
(-2)
WIS
10
(+0)
CHA
12
(+1)
Saving Throws
STR +5, DEX +3, CON +4
Senses
Darkvision 60, Passive Perception 10
Languages
--
Challenge
4 (1,100 XP)
Proficiency Bonus
+2
Traits
Rage. If Chompers deals 9 or more damage in one melee attack, the first attack that it makes on its next turn has advantage.
Actions
Multiattack. Chompers makes two attacks, one with its bite and one with its claws.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., Hit: 8 (1d8 + 4) Piercing damage.
Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., Hit: 7 (1d6 + 4) Slashing damage.
Water Jet. Ranged Weapon Attack: +3 to hit, range 25/50 ft., 4 targets. Hit: # (4d10 + 1) Force damage.
Reactions
Fury. If Chompers dealt 15 or more damage on its turn, it has resistance to the next non-magical damage that it receives.
Comments