Spellcasting. Chandra is a 9th-level spellcaster. Its spellcasting ability is wisdom (spell save DC 17, +6 to hit with spell attacks). Chandra has the following Ranger spells prepared:
1st level (4 slots): Zephyr Strike, Hail of Thrones, Cure Wounds, Hunters Mark
2nd level (3 slots): Healing Spirit, Silence
3rd level (2 slots): Wind Wall, Cojure Barrage
4th level (1 slot): Grasping Vine
Multiattack. Chandra takes two attacks per turn
Daagger. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 7(1d6 + 4) piercing damage.
Hand Crossbow. RangedWeapon Attack: +7 to hit, range 10/60 ft., 1 target. Hit: 7 (1d6+ 4) piercing damage.
Shadowstep. As a bonus action, Chandra Emerald-Eyes can teleport up to 0 feet to an unoccupied space it can see. This does not proc opportunity attacks.
Description
Chandra has learned to master the shadows, and dressed in armor that shields from both evil and good, those who tend towards one side of the alignment chart may find themselves cut down as their radiant or necrotic attacks are near neutralized, if you are lucky enough to see her before her blade falls.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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