Enchanting Resistance. The fey is immune to the effects of charms.
Fey Step (Recharge 4–6). As a bonus action, the Nymph can teleport up to 30 feet to an unoccupied space it can see.
Magic Resistance. The Autumn Nymph has advantage on saving throws against spells and other magical effects.
Oaken Strength. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) bludgeoning damage, and the target must succeed on a DC 15 Constitution saving throw or be pushed 10 ft away.
Dark Revelation. The Autumn Nymph tells one creature about a dark secret of the world. The target must succeed on a DC 14 wisdom saving throw. Or take 18 (4d8) psychic damage, And be stunned till the Nymph next turn. this effect works only on creatures that are not immune to charms.
Whisper Game. Ranged Magic Attack: +10 to hit, any creature that can hear the Nymph., one target. Hit: 5 (1d8+1) psychic damage, and The target must succeed on a DC 14 wisdom saving throw or take 5 (1d8+1) ongoing psychic damage. This save can be taken once on each of the target turns.
Spreading Whispers.whenever any creature saves against the Whisper Game ongoing damage. The Autumn Nymph can choose a new target she can see for the Whisper game ongoing damage.
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Posted Aug 8, 2019Even if the Whisper Game ability effects anybody that hears them, it still should have a range. Like, any creature within 60ft that can hear the nymph. Without it, the ability can become effectively range-less and much more difficult to manage for DM's. Like, what is the distance that somebody can hear a shout? Does that apply to a magical ability even?