Medium Fey, Chaotic Neutral
Armor Class 17 (natural armor)
Hit Points 101 (14d8 + 45)
Speed 30 ft., Fly 10 ft.
STR
12 (+1)
DEX
16 (+3)
CON
13 (+1)
INT
14 (+2)
WIS
16 (+3)
CHA
18 (+4)
Skills Insight +7, Performance +4, Persuasion +5
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed
Senses Darkvision 60 ft., Passive Perception 13
Languages Common, Elvish, Sylvan
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Enchanting Resistance. The fey is immune to the effects of charms.

Fey Step (Recharge 4–6). As a bonus action, the Nymph can teleport up to 30 feet to an unoccupied space it can see.

Magic Resistance. The Autumn Nymph has advantage on saving throws against spells and other magical effects.

Actions

Oaken Strength. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) bludgeoning damage, and the target must succeed on a DC 15 Constitution saving throw or be pushed 10 ft away. 

Dark Revelation. The Autumn Nymph tells one creature about a dark secret of the world. The target must succeed on a DC 14 wisdom saving throw. Or take 18 (4d8) psychic damage, And be stunned till the Nymph next turn. this effect works only on creatures that are not immune to charms.  

Whisper Game. Ranged Magic Attack: +10 to hit, any creature that can hear the Nymph., one target. Hit: 5 (1d8+1) psychic damage, and The target must succeed on a DC 14 wisdom saving throw or take 5 (1d8+1) ongoing psychic damage. This save can be taken once on each of the target turns. 

Reactions

Spreading Whispers.whenever any creature saves against the Whisper Game ongoing damage. The Autumn Nymph can choose a new target she can see for the Whisper game ongoing damage.

Monster Tags: elffey

Habitat: Forest

Aldosama

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