Neutralize: Albertosaurus may gain resistance to all types of damage for one turn. Once per long rest.
Albertosaurus may make two attacks per turn, 1 headbutt, and 1 Bite or 2 Bite attacks
Bite. Melee Weapon Attack: +5 to hit, reach 10 ft., 1 target. Hit: 9 (1d12 + 3) [Slashing] damage.
Headbutt. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 7 (1d8 + 3) [blungeoning] damage. The target must make DEX Save or fall prone DC:14
Offensive Stance: Gain advantage on all attacks for 1 round. Lose 5 AC for 1 round.
Sacrificial strike: Sacrifice 10 hitpoints, next time Albertosaurus deals damage add 1D8 damage to the attack.
Aggressive movement. Move 5 ft towards an enemy.
Description
Albertosaurus shared a similar body appearance with all other tyrannosaurids. Typically for a theropod, Albertosaurus was bipedal and balanced the heavy head and torso with a long tail. However, tyrannosaurid forelimbs were extremely small for their body size and retained only two digits. The hind limbs were long and ended in a four-toed foot on which the first digit, called the hallux, was short and did not reach the ground. The third digit was longer than the rest. Albertosaurus may have been able to reach walking speeds of 14–21 km/hour. At least for the younger individuals, a high running speed is plausible.
Previous Versions
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