Huge Beast, Unaligned
Armor Class 16 Natural Armor
Hit Points 132 (12d12 + 7)
Speed 30 ft.
STR
16 (+3)
DEX
12 (+1)
CON
16 (+3)
INT
4 (-3)
WIS
10 (+0)
CHA
4 (-3)
Saving Throws DEX +4, CON +6
Condition Immunities Grappled
Senses Passive Perception 10
Languages --
Challenge 7 (2,900 XP)
Proficiency Bonus +3
Traits

Neutralize: Albertosaurus may gain resistance to all types of damage for one turn. Once per long rest.

 

Actions

Albertosaurus may make two attacks per turn, 1 headbutt, and 1 Bite or 2 Bite attacks

Bite. Melee Weapon Attack: +5 to hit, reach 10 ft., 1 target. Hit: 9 (1d12 + 3) [Slashing] damage. 

Headbutt. Melee Weapon Attack: +5 to hit, reach 5 ft., 1 target. Hit: 7 (1d8 + 3) [blungeoning] damage. The target must make DEX Save or fall prone DC:14

 

Bonus Actions

Offensive Stance: Gain advantage on all attacks for 1 round. Lose 5 AC for 1 round.

Sacrificial strike: Sacrifice 10 hitpoints, next time Albertosaurus deals damage add 1D8 damage to the attack.

 

Reactions

Aggressive movement. Move 5 ft towards an enemy.

Description

Albertosaurus shared a similar body appearance with all other tyrannosaurids. Typically for a theropod, Albertosaurus was bipedal and balanced the heavy head and torso with a long tail. However, tyrannosaurid forelimbs were extremely small for their body size and retained only two digits. The hind limbs were long and ended in a four-toed foot on which the first digit, called the hallux, was short and did not reach the ground. The third digit was longer than the rest. Albertosaurus may have been able to reach walking speeds of 14–21 km/hour. At least for the younger individuals, a high running speed is plausible.

Previous Versions

Name Date Modified Views Adds Version Actions
8/5/2021 7:47:36 PM
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Coming Soon

Habitat: ForestGrasslandHill

Carnokiller1

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