Huge Undead (Demon), Chaotic Evil
Armor Class 19 (natural armor)
Hit Points 341 (22d12 + 198)
Speed 45 ft.
STR
26 (+8)
DEX
12 (+1)
CON
28 (+9)
INT
12 (+1)
WIS
18 (+4)
CHA
14 (+2)
Saving Throws STR +15, CON +16, WIS +11
Skills Athletics +15, Nature +8, Religion +8, Survival +11
Damage Vulnerabilities Psychic
Damage Resistances Cold, Fire, Lightning, Bludgeoning from non magical attacks
Damage Immunities Acid, Poison
Condition Immunities Blinded, Charmed, Exhaustion, Paralyzed, Poisoned
Senses Darkvision 120, Passive Perception 20
Languages Abbysall, Wild Speak, Primordia, Orcish, Giant
Challenge 22 (41,000 XP)
Proficiency Bonus +7
Traits
Trampling Charge. If Acid Mammoth moves at least 15 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 38 (7d10) piercing damage. If the target is a creature, it must succeed on a DC 23 Strength saving throw or be pushed up to 20 feet away and knocked prone.
Magic Resistance. The Acid Mammoth has advantage on saving throws against spells and other magical effects.
Legendary Resistance (3/Day). If Acid Mammothfails a saving throw, he can choose to succeed instead.

Keen Smell. Acid Mammoth has advantage on Wisdom (Perception) checks that rely on smell.

Slave of Orcus. Acid Mammoth gains the following features for being a Slave of Orcus 

Supreme Undead Fortitude. Acid Mammoth can only be reduced to 0 hit points by radiant damage or a critical hit

Aura of Death. This creature emanates a deathly aura that extends 30 feet in every direction from its space wh ile it isn't incapacitated. The aura is blocked by total cover. While in the aura, the creature and any friendly undead are immune to the frightened condition and have resistance to radiant damage. Enemies suffer disadvantage on death saving throws while in the aura.

 

 
 

 

Actions

Multiattack. Acid Mammoth makes 3 attacks, 2 with its Drug Laced Sword and one  with Acid Hoof

Tusks of Doom. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 25 (4d8 + 8) piercing damage and must make a DC 23 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of their every turn. Once they suceed a saving throw they are immune to this effect for 1 minute

Drug Laced Sword. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 21(3d8 + 8) Slashing damage, 12(3d8) Necrotic Damage. When hit the target must make a DC 16 Wisdom saving throw or suffer the effects of Black Dust.

Acid Hoof. Melee Weapon Attack: +14 to hit, reach 5 ft., one prone creature. Hit: 29 (4d10 + 8) bludgeoning damage. Creatures 5feet of the attack must succed a DC 22dex save or take 7(2d6) Acid damage, or half as much damage on a successful one.

Acidic Trunk(Recharge 5-6): Acid Mammoth exhales acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 45(15d6) acid damage on a failed save, or half as much damage on a successful one.

Reactions

Moving trunk. When a creature exits his Trunk Slam's reach Acid Mammoth can make an extra Trunk Slam agaisnt that creature as a reaction.

Legendary Actions

Acid Mammoth can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Acid Mammoth regains spent legendary actions at the start of its turn.

Charge (2/Actions) . Acid Mammoth moves up to his speed, then makes a Tusks of Doom attack.

Trunk Slam(1/Action). Melee Weapon Attack: +15to hit, reach 15 ft., one target. Hit: 19(2d10 + 9) bludgeoning damage. If the target is a Large or smaller creature, it is also grappled (escape DC 24). The grappled target is also restrained. Acid Mammoth can grapple only one creature with his trunk at a time.

Dreamer(3/Actions). Acid Mammoth consumes a dose of Black Dust and becomes incapacitated until the start of his next roud. While incapacitated he is resistant to all damage

 

 

Description

Mammut was of many wild child’s a peaceful beast with loyal followers. A lot of orcs and goliaths pledged themselves to him and grew long hides tusk and peaceful. However, tragedy struck when the black sabbath happened. Mammut was Kidnapped by Orcus who performed evil experiment and dark rituals on him. For what seems eons Mammut was sleeping in a vat of acid with Orcus’s magic corrupting his mind. In that long slumber he dreamed of a world as Orcus wanted it to be, empty and calm, no violence no hunger no war, just an empty void surrounded by dying stars. There he saw his followers leading an endless caravan as docile undead. The he awoke. Angry that his dream had ended that the peace he knew was stolen from him he summoned his followers and with his new corrupted form he waged war on the world wanting to rid it all from life. After conquering Harad and building his ivory towers he continued expanding but for the better of the world he was stopped by his once brethren and then buried under the tree of Woe.

Lair and Lair Actions

On initiative count 20 (losing initiative ties), the Acid Mammoth rolls a d20. On a result of 11 or higher, the Acid Mammoth takes a lair action to cause one of the following effects. It can't use the same effect two rounds in a row.

  • The tomb trembles violently for a moment. Each creature on the floor of the tomb must succeed on a DC 22 Dexterity saving throw or be knocked prone.
  • Acid Mammoth targets one creature it can see within 60 feet of it. The target must succeed a DC 19 wisdom saving throw or become incapacitated until the end of its next turn or until it takes damage
  • Acid Mammoth covers him self with acid gaining 30 temporary hit points that last for a minute.A creature that touches Acid Mammoth, hits it with a melee attack while within 5 feet of it, or is hit by its Trunk Slam takes 5 (1d10) acid damage.

Regional Effects

  • No Plant life can Grow within on mile of the Lair
  • When a Mammoth dies it is instantly brought back as a zombie or a Skeleton
  • Followers of Mammut slowly transform into Mammaighians

 

Previous Versions

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Monster Tags: Misc Creature

Habitat: Arctic

Greyord

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