Keen Smell. Acid Mammoth has advantage on Wisdom (Perception) checks that rely on smell.
Slave of Orcus. Acid Mammoth gains the following features for being a Slave of Orcus
Supreme Undead Fortitude. Acid Mammoth can only be reduced to 0 hit points by radiant damage or a critical hit
Aura of Death. This creature emanates a deathly aura that extends 30 feet in every direction from its space wh ile it isn't incapacitated. The aura is blocked by total cover. While in the aura, the creature and any friendly undead are immune to the frightened condition and have resistance to radiant damage. Enemies suffer disadvantage on death saving throws while in the aura.
Multiattack. Acid Mammoth makes 3 attacks, 2 with its Drug Laced Sword and one with Acid Hoof
Tusks of Doom. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 25 (4d8 + 8) piercing damage and must make a DC 23 Wisdom saving throw or be frightened for 1 minute. The target can repeat the saving throw at the end of their every turn. Once they suceed a saving throw they are immune to this effect for 1 minute
Drug Laced Sword. Melee Weapon Attack: +15 to hit, reach 10 ft., one target. Hit: 21(3d8 + 8) Slashing damage, 12(3d8) Necrotic Damage. When hit the target must make a DC 16 Wisdom saving throw or suffer the effects of Black Dust.
Acid Hoof. Melee Weapon Attack: +14 to hit, reach 5 ft., one prone creature. Hit: 29 (4d10 + 8) bludgeoning damage. Creatures 5feet of the attack must succed a DC 22dex save or take 7(2d6) Acid damage, or half as much damage on a successful one.
Acidic Trunk(Recharge 5-6): Acid Mammoth exhales acid in a 60-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 45(15d6) acid damage on a failed save, or half as much damage on a successful one.
Moving trunk. When a creature exits his Trunk Slam's reach Acid Mammoth can make an extra Trunk Slam agaisnt that creature as a reaction.
Acid Mammoth can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Acid Mammoth regains spent legendary actions at the start of its turn.
Charge (2/Actions) . Acid Mammoth moves up to his speed, then makes a Tusks of Doom attack.
Trunk Slam(1/Action). Melee Weapon Attack: +15to hit, reach 15 ft., one target. Hit: 19(2d10 + 9) bludgeoning damage. If the target is a Large or smaller creature, it is also grappled (escape DC 24). The grappled target is also restrained. Acid Mammoth can grapple only one creature with his trunk at a time.
Dreamer(3/Actions). Acid Mammoth consumes a dose of Black Dust and becomes incapacitated until the start of his next roud. While incapacitated he is resistant to all damage
Description
Mammut was of many wild child’s a peaceful beast with loyal followers. A lot of orcs and goliaths pledged themselves to him and grew long hides tusk and peaceful. However, tragedy struck when the black sabbath happened. Mammut was Kidnapped by Orcus who performed evil experiment and dark rituals on him. For what seems eons Mammut was sleeping in a vat of acid with Orcus’s magic corrupting his mind. In that long slumber he dreamed of a world as Orcus wanted it to be, empty and calm, no violence no hunger no war, just an empty void surrounded by dying stars. There he saw his followers leading an endless caravan as docile undead. The he awoke. Angry that his dream had ended that the peace he knew was stolen from him he summoned his followers and with his new corrupted form he waged war on the world wanting to rid it all from life. After conquering Harad and building his ivory towers he continued expanding but for the better of the world he was stopped by his once brethren and then buried under the tree of Woe.
Lair and Lair Actions
On initiative count 20 (losing initiative ties), the Acid Mammoth rolls a d20. On a result of 11 or higher, the Acid Mammoth takes a lair action to cause one of the following effects. It can't use the same effect two rounds in a row.
- The tomb trembles violently for a moment. Each creature on the floor of the tomb must succeed on a DC 22 Dexterity saving throw or be knocked prone.
- Acid Mammoth targets one creature it can see within 60 feet of it. The target must succeed a DC 19 wisdom saving throw or become incapacitated until the end of its next turn or until it takes damage
- Acid Mammoth covers him self with acid gaining 30 temporary hit points that last for a minute.A creature that touches Acid Mammoth, hits it with a melee attack while within 5 feet of it, or is hit by its Trunk Slam takes 5 (1d10) acid damage.
Regional Effects
- No Plant life can Grow within on mile of the Lair
- When a Mammoth dies it is instantly brought back as a zombie or a Skeleton
- Followers of Mammut slowly transform into Mammaighians
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
---|---|---|---|---|---|
8/1/2021 8:35:54 AM
|
5
|
0
|
--
|
Coming Soon
|
|
8/1/2021 8:42:18 AM
|
6
|
0
|
--
|
Coming Soon
|
|
8/1/2021 8:46:12 AM
|
7
|
0
|
--
|
Coming Soon
|
|
8/3/2021 4:03:42 PM
|
125
|
0
|
--
|
Coming Soon
|
|
8/5/2021 9:32:01 AM
|
73
|
1
|
2
|
Coming Soon
|
|
8/6/2021 10:05:37 AM
|
81
|
2
|
3
|
Coming Soon
|
Comments