Gargantuan Celestial, Lawful Neutral
Armor Class 18 Natural Armor
Hit Points 257 (12d10 + 200)
Speed 70 ft.
STR
17 (+3)
DEX
21 (+5)
CON
11 (+0)
INT
15 (+2)
WIS
21 (+5)
CHA
13 (+1)
Saving Throws STR +8, CHA +6
Skills Arcana +12, Insight +12, Perception +12
Damage Resistances Poison, Radiant; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Condition Immunities Charmed, Frightened, Grappled, Prone
Senses Truesight 120 ft, Passive Perception 20
Languages Celestial, Common, Telepathy 120 ft
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Legendary Resistance (3/Day): If C’arlisx fails a saving throw, it can choose to succeed instead.

Actions

Multi Attack: C’arlisx can make 3 attacks. One with its Tail and two with its Wing Spikes.

Tail Attack. Melee Weapon Attack: +7 to hit, reach 15 ft., 1 target. Hit: 4d10+6  bludgeoning.

Wing Spike Attack. Ranged Weapon Attack: +7 to hit, range 300 ft., 1 target. Hit: 2d8+4 piercing damage plus 1d8 radiant damage..

Radiant Paralysis: C’arlisx stares at a creature with its eyes. That creature must make a DC 17 Wisdom saving throw or become restrained. If the saving throw fails by 5 or more, the creature is instantly petrified. The restrained creature must repeat the saving throw at the end of its next turn, becoming petrified on a failure or ending the effect on a success. The petrification lasts until the creature is freed by the greater restoration spell or other magic.

Shape Shifting: C’arlisx can use its action to change sizes from gargantuan to tiny. As a tiny creature its AC increases to 20 and its flying speed becomes 20ft of walking speed.

Legendary Actions

Can take 3 Legendary Actions, choosing from the options below. Only one legendary action can be used at a time, and only at the end of another creature's turn. Spent legendary actions are regained at the start of each turn.

Detect:
C’arlisx makes a Wisdom (Perception) check.

Wing Spikes: C’arlisx makes a single Wing Spike Attack.

Wing Attack (Costs 2 Actions). C’arlisx beats its wings with vigor. Each creature in a 20ft radius surrounding it must make a DC 17 dexterity saving throw or take 2d8 piercing damage and by knocked prone. C’arlisx can then move up to half of its flying speed. (Can only be used while gargantuan) 

 

Zolft_the_Mighty

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