Inspiring Leader. Sylvi can spend 10 minutes inspiring her crew. Choose up to 6 allies (including herself) that can see or hear and can understand her within 30 ft. Each creature gains 6 temp HP once per short rest.
Fey Ancestry. Sylvi has advantage on saving throws against being charmed, and magic can’t put her to sleep.
Spellcasting. Sylvi is a 4th-level spellcaster. Her spellcasting ability is Wisdom (spell save DC 13, +5 to hit with spell attacks). She has the following druid spells prepared:
Cantrips (at will): control flames, mending, shape water
1st level (4 slots): cure wounds, entangle, faerie fire, speak with animals
2nd level (3 slots): fog cloud, healing word, jump
3rd level (2 slots): barkskin, enhance ability, gust of wind, skywrite
Rapier. Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 4 (1d8) piercing damage.
Wildshape (2/short rest). Sylvi can magically assume the shape of a beast that she has seen before twice per short rest. Max CR 1/2 (no flying speed). She can stay in beast shape for 2 hours before reverting back to her normal form (or as a bonus action earlier or if she falls unconscious, drop to 0 hit points, or die).
Fey Energy Pool. By spending dice from a pool of 4d6, Sylvi can restore HP to one creature she can see within 120 ft. The creature also gains 1 temp HP per die spent.
Description
Sylvi is an aquatic half-elf who has spent much of her life wandering the high seas and larger inland waterways all across Toril. She’s never claimed anywhere particular as home.
She is a master navigator and a demanding task-master but her charismatic personality and loyalty to her ship often inspire the crew to give everything they have for their captain.
As a 4th-level druid, she has several sailing-oriented spells at the ready, including gust of wind to give the ship a little push if needed, and skywrite which she uses to communicate with other ships. When she uses her wildshape ability in the water, she usually prefers the form of a sea lion.
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