Large Construct (Warforged), Lawful Evil
Armor Class 19 Plate
Hit Points 250 (9d20 + 135)
Speed 35 ft., Swim 30 ft.
STR
27 (+8)
DEX
24 (+7)
CON
22 (+6)
INT
24 (+7)
WIS
16 (+3)
CHA
20 (+5)
Saving Throws STR +12, DEX +11, INT +11
Damage Vulnerabilities Acid, Cold
Damage Immunities Lightning, Radiant, Thunder
Condition Immunities Blinded, Exhaustion
Senses Passive Perception 16
Languages Primordial, Common, Celestial, and can convey basic messages to semi-sentient machines and birds.
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Bane of The Gods. Whenever he enters a combat round against a god, he gains advantage on every attack roll against it, and every saving throw he needs to make as a result of an effect or spell that god has cast.

Assassinate. During its first turn, Cernos has advantage on attack rolls against any creature that hasn't taken a turn. Any hit Cernos scores against a surprised creature is a critical hit.

Evasion. If the assassin is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the assassin instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Ocean's Grace: Takes no movement penalty from difficult terrain, and while on the roof tops of Easthong (or any location they are based in) their movement speeds are doubled.

Trained for combat. Gains +10 to its initiative roll, if he is not surprised.

Immutable Form. Is immune to effects and spells that would change its form.

Champion of the Jaded Isle. After an attack would drop Cernos to zero, he survives on one hp, and the effects of Defence Designation: Revenge Onslaught  trigger.

Actions

Combat Mode:  (Takes a Bonus action to initiate)  Cernos's arms come together, forming a bow. It can be broken in half and used as two swords.

Attack Designation: Concord Dawn. Shoots a bolt of green lightning in a 5x50ft line in front of him, from the bow. Each target in this must make a DC 18 DEX save. On a fail, they take 4d12 lightning damage. For every 5ft away they are from Cernos, they take 1d4 thunder damage. On a success, they take half the lightning damage. When attacking a God, the thunder damage is increased tenfold.

Attack Designation: Exorcism. +7 to hit, deals 2d20 +5 slashing damage. When attacking a god, Critical damage is tripled.

Attack Designation: Crescent Combo. Sweeps a beam thats 30ft long in a 180 degree arc (from 90 degrees left to 90 degrees right). Everything in this arc is pushed to the end of the beam. For every 5ft they are moved, they take 1d12 of lightning damage. If they are pushed into an immovable object, they take another 1d4 thunder damage per 5ft they wouldve moved extra.

Defence Mode: (Designation: Cataclysm)  (Takes a Bonus action to initiate)  Cernos's defence form can only be entered if his HP is below 100. Upon a failure, his turn ends immediately. Small tesla coils start to appear on Cernos's body, which crackle with energy.

Defence Designation: Defence Arcana. Cernos becomes immune to spells which are cast at a level below 5.

Defence Designation: Revenge Onslaught. After being attacked; and surviving, deals that damage back to the source (if its within 15ft).

Reactions

Power Charge. Once hit by a lightning, thunder or radiant attack, can use a reaction to take that energy into its self, and either: 

  • Regain half the damage that would have been done, as hp.
  • Add an extra 3d12 of that damage type to its next attack roll. If the 3d12 of extra damage exceeds the total damage that the attack the attack would've done, deal the higher, and double it.

Description

Once a feared Killmonger in the Holy War of Atellikus, Cernos's purpose was a contingency plan by Repentiel - if Repentiel was ever mind controlled to shutting the armies down, or was tempted into backing down, it was the R3P3NT13L Killmongers jobs to either talk him back into line, or to take him down. Such an event occurred, and most of Cernos's squad were wiped out in the process of pushing Repentiel into the robot super-weapon that became known as The Prime. Doing this severely damaged Cernos, ruining most of his defence capabilities. 

He woke up in the docks of Easthong, being fished up by a would-be Assassin named Jörmungandar; and they became close allies.

Habitat: Coastal

SheoVerdal

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