Amphibious. Jade can breathe air and water.
Call to the Wave. Jade knows the shape water cantrip.
Sneak Attack (1/Turn). Jade deals an extra 3 (1d6) damage when she hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of hers that isn’t incapacitated and she doesn’t have disadvantage on the attack roll.
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Rapier. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
Shortbow. Ranged Weapon Attack: +4 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Cunning Action. Jade can take a bonus action on each of her turns to take the Dash, Disengage, or Hide action.
Description
Jade is a water genasi raised by humans in a small coastal village. She grew up on the ocean helping her adopted family on their fishing boat until a storm destroyed their livelihood, severely handicapping her adopted father and killing her mother. For several years, she had to help make ends meet by scrounging or stealing whatever she could bring home until he passed.
She is tasked with organizing the cargo and crew aboard the ship. She is a capable fighter whose experience with hauling cargo and keeping the crew in-line make her a tough opponent.
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