Small Humanoid (Goblinoid), Neutral Evil
Armor Class 15 (leather armor, shield)
Hit Points 20 (5d6 + 5)
Speed 30 ft.
STR
16 (+3)
DEX
13 (+1)
CON
14 (+2)
INT
16 (+3)
WIS
8 (-1)
CHA
18 (+4)
Skills Stealth +6
Damage Resistances Psychic
Damage Immunities Acid, Poison
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Goblin, Undercommon
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Sunlight Sensitivity. While in sunlight, the goblin disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Innate Spellcasting. The Goblin's spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring no material components:

At will: acid splash

1/day each: inflict wounds, entangle

Actions

Glaive. Melee Weapon Attack: 5+ to hit, reach 5 ft., one target. Hit: 15 (2d10 + 5) slashing damage.

Shortbow. Ranged Weapon Attack: +5 to hit, range 15/30 ft., one target. Hit: 13 (2d8 +5) piercing damage, plus 6 (2d4 +2) Poison damage

Description

Cave Goblins are a tougher, subterranean counterpart to Goblins and live in Bog of Sorrows.

Previous Versions

Name Date Modified Views Adds Version Actions
9/6/2020 9:58:56 PM
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1
1
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8/11/2021 2:07:49 AM
36
6
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Monster Tags: Goblinoid

Habitat: Underdark

Jklaw97

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