Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.
Sunlight Sensitivity. While in sunlight, the goblin disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Innate Spellcasting. The Goblin's spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring no material components:
At will: acid splash
1/day each: inflict wounds, entangle
Glaive. Melee Weapon Attack: 5+ to hit, reach 5 ft., one target. Hit: 15 (2d10 + 5) slashing damage.
Shortbow. Ranged Weapon Attack: +5 to hit, range 15/30 ft., one target. Hit: 13 (2d8 +5) piercing damage, plus 6 (2d4 +2) Poison damage
Description
Cave Goblins are a tougher, subterranean counterpart to Goblins and live in Bog of Sorrows.
Previous Versions
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9/6/2020 9:58:56 PM
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8/11/2021 2:07:49 AM
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