Large Dragon, Unaligned
Armor Class 13 (natural armor)
Hit Points 96 (12d10 + 36)
Speed 20 ft., Fly 80 ft., Swim 80 ft.
STR
14 (+2)
DEX
20 (+5)
CON
16 (+3)
INT
4 (-3)
WIS
8 (-1)
CHA
13 (+1)
Skills Perception +6, Stealth +7
Damage Resistances Poison
Condition Immunities Blinded
Senses Blindsight 80 ft., Tremorsense 120 ft., Passive Perception 17
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Keen Hearing and Smell. The Cave Wyvern has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Stone Camouflage. The Cave Wyvern has advantage on Dexterity (Stealth) checks made to hide in rocky terrain.

Echolocation. The hook horror can't use its blindsight while deafened.

Actions

Multiattack. The wyvern makes two attacks: one with its bite and one with its stinger. While flying, it can use its claws in place of one other attack.

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 7) piercing damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 7) slashing damage.

Stinger. Melee Weapon Attack: +7 to hit, reach 10 ft., one creature. Hit: 11 (2d6 + 7) piercing damage. The target must make a DC 16 Constitution saving throw, taking 29 (9d6 +2) poison damage on a failed save, or half as much damage on a successful one.

Sound Burst. The wyvern let's out a skull-splitting screech each player with in a 50ft cone you must succeed on a DC 15 constitution saving throw, taking 6 (2d4 +2) physic damage, plus 11 (3d6 +2), thunder damage on a failed save and half as much on a successful one.

Description

the subterranean brother of the wyvern, covered in purple grey scales and spines, the Cave Wyvern is completely blind but with large perceptive bat-like ears.

Previous Versions

Name Date Modified Views Adds Version Actions
8/11/2021 2:08:00 AM
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Habitat: MountainUnderdark

Jklaw97

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