Medium Undead, Neutral Evil
Armor Class 14 Natural Armor
Hit Points 48 (8d8 + 8)
Speed 30 ft.
STR
12 (+1)
DEX
15 (+2)
CON
12 (+1)
INT
8 (-1)
WIS
10 (+0)
CHA
6 (-2)
Skills Perception +2, Stealth +4
Damage Vulnerabilities Thunder
Damage Immunities Poison
Condition Immunities Exhaustion, Poisoned
Senses Passive Perception 15
Languages Understands common but can't speak
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Keen Hearing. With the bat like ears of the Blood Gnasher, they have an increases sense with hearing. The Blood Gnasher has advantage on Perception Wisdom checks as well as a +5 to its passive Perception.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 10 (2d6 + 2) piercing damage. The Blood Gnasher heals half the damage dealt, rounded down, unless the creature has half its hit points or fewer, then it heals the full damage.

Claws. MeleeWeapon Attack: +4 to hit, reach 5 ft., 1 target. Hit: 8 (2d4 + 2) slashing damage. If the creature is a living creature, it must succeed on a DC 10 Constitution saving throw or take an additional 1d4 bleed damage at the start of their turn. This bleeding can be stopped with a healers kit, a successful Medicine check (DC 10), or if the creature is healed.

Description

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P23wolf

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