Medium Humanoid (Goblinoid), Chaotic Evil
Armor Class 15 (studded leather)
Hit Points 38 (7d8 + 7)
Speed 30 ft.
STR
14 (+2)
DEX
17 (+3)
CON
13 (+1)
INT
12 (+1)
WIS
11 (+0)
CHA
9 (-1)
Skills Perception +2, Stealth +7, Survival +2
Senses Darkvision 60 ft., Passive Perception 12
Languages Common, Goblin
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Brute. A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).

Cunning Action. The bugbear can take the Dash, Disengage, or Hide action as a bonus action on each of its turns. 

Sneak Attack. The bugbear deals an extra 10 (3d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the bugbear that isn't incapacitated and the bugbear doesn't have disadvantage on the attack roll.

Actions

Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6+3) slashing damage.

Garrote. Melee Weapon Attack: +5 to hit, reach 5 ft., one Medium or Small creature against which the bugbear has advantage on the attack roll. Hit: 8 (2d4 + 3) bludgeoning damagee, and the target is grappled (escape DC 12). Until the grapple ends, the target can't breathe and takes 16 (4d4+6) bludgeoning damage at the start of each of the bugbear's turns. The bugbear can't make weapon attacks while grappling a creature in this way.

Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 10 (2d6 + 3) piercing damage in melee or 6 (1d6 + 3) piercing damage at range.

Description

Cunning and sneaky, the footpads serve as the tribe's scouts and assassins.  They can infiltrate enemy camps, strangle targets quietly with their garrotes, and leave without getting noticed.

Monster Tags: Goblinoid

Habitat: ForestGrasslandUnderdark

Marduk2012

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