Brute. A melee weapon deals one extra die of its damage when the bugbear hits with it (included in the attack).
Lightfooted. The bugbear can take the Dash or Disengage action as a bonus action on each of its turns.
Surprise Attack. If the bugbear surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 7 (2d6) damage from the attack.
Distracting Strike (1/Turn). When the bugbear hits a creature with a weapon attack, the next attack roll against the target by an attacker other than the bugbear has advantage if the attack is made before the start of the bugbear's next turn.
Multiattack. The bugbear makes two attacks with its morningstar or javelin.
Morningstar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) piercing damage.
Javelin. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 10 (2d6 + 3) piercing damage in melee or 6 (1d6 + 3) piercing damage at range.
Description
These highly mobile bugbears are killers who aim to break enemy ranks and distract defenders with their attacks. In battle, the raiders move to flank their foes or rush vulnerable targets in order to create openings for their allies.
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