Medium Humanoid (Bullywug), Neutral Evil
Armor Class 17 (chain shirt, shield)
Hit Points 71 (11d8 + 22)
Speed 20 ft., Swim 40 ft.
STR
14 (+2)
DEX
14 (+2)
CON
14 (+2)
INT
8 (-1)
WIS
12 (+1)
CHA
10 (+0)
Skills Perception +3, Stealth +4
Senses Passive Perception 13
Languages Bullywug
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Amphibious. The bullywug can breathe air and water.

Speak with Frogs and Toads. The bullywug can communicate simple concepts to frogs and toads when it speaks in Bullywug.

Swamp Camouflage. The bullywug has advantage on Dexterity (Stealth) checks made to hide in swampy terrain.

Standing Leap. The bullywug’s long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

Actions

Multiattack. The bullywug makes three melee attacks: one with its bite and two with its spear.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.

Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack and the target must succeed on a DC 12 Constitution saving throw, taking 21 (6d6) poison damage on a failed save, or half as much damage on a successful one.

Description

The opportunistic bullywug chieftain cares nothing more than to fatten itself up and accumulate as much wealth as it can.  It will not hesitate to sacrifice its kin it if will in any way improve its current standing.  But if forced into battle, it will fight fiercely and lead its troops... for as long as its life will not be in any imminent danger.

Habitat: Swamp

Marduk2012

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