Medium Humanoid (Any Race), Any Non-Lawful Alignment
Armor Class 18 (plate armor)
Hit Points 111 (13d8 + 52)
Speed 30 ft., Swim 20 ft.
STR
18 (+4)
DEX
10 (+0)
CON
18 (+4)
INT
10 (+0)
WIS
14 (+2)
CHA
14 (+2)
Senses Passive Perception 12
Languages Any one language (usually Common)
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Sea Legs. The pirate has advantage on any ability checks to avoid being knocked prone.

Captain's Guard. When an ally of the pirate within 5 feet of it takes damage the pirate may use its reaction to give the allied creature resistance to that instance of damage. If this damage still kills or incapacitates the allied creature the pirate may immediately make a halberd attack against the creature who caused the damage if it is within range.

Barkin' Orders. As a bonus action the pirate may shout at an allied creature within 60 feet of it. If the creature can hear the shout it may use its reaction to either move up to its speed without provoking opportunity attacks or make 1 melee weapon attack against a creature within 5 feet of it.

Actions

Multiattack. The pirate makes three attacks with its halberd.

Halberd. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 10 (1d10 + 4) slashing damage.

Pistol. Ranged Weapon Attack: +2 to hit, range 30 ft./90 ft., one target. Hit: 5 (1d10 ) piercing damage.

Description

Pirates around the world of Tryn usually trace their origins or career from the perilous seas of Vadari. Here crews venture force to seek adventure and plunder while hoping for a free fulfilling life on the dangerous seas. While romanticized these ideals never truly flesh out so innocently, most pirates are mean or cruel as way of nature seeking to better their own position or standing on their crew. Ever since the Tryn Empire settled Vadari waters pirates have been on the decline and so they have a tentative understanding of cooperation and will even band together to strike at imperial cities or fleets. 

Monster Tags: NPC

Habitat: Coastal

GannonAlbrecht

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