Sea Legs. The pirate has advantage on any ability checks to avoid being knocked prone.
Suave. The pirate adds its Charisma Modifier to its initiative and armor class.
Uncanny Dodge. When the pirate takes damage it may use its reaction to halve the damage taken.
Deck Dancer. The pirate may dash as a bonus action and does not provoke opportunity attacks from creatures it has attacked this round with a melee attack.
Multiattack. The pirate makes 2 weapon attacks.
Rapier. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage.
Pistol. Ranged Weapon Attack: +7 to hit, range 30 ft./90 ft., one target. Hit: 10 (1d10 + 5) piercing damage.
Description
Pirates around the world of Tryn usually trace their origins or career from the perilous seas of Vadari. Here crews venture force to seek adventure and plunder while hoping for a free fulfilling life on the dangerous seas. While romanticized these ideals never truly flesh out so innocently, most pirates are mean or cruel as way of nature seeking to better their own position or standing on their crew. Ever since the Tryn Empire settled Vadari waters pirates have been on the decline and so they have a tentative understanding of cooperation and will even band together to strike at imperial cities or fleets.
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