False Appearance. While the bloodsipper remains motionless, it is almost indistinguishable from a normal plant, requiring a successful DC 16 Wisdom (Perception) check to discover its otherworldly nature.
Multiattack. The bloodsipper makes four attacks with its mouthed pseudopods, or the bloodsipper makes two attacks with its tendrils and one with its mouthed pseudopods.
Mouthed Pseudopod. Melee Weapon Attack: +5 to hit, reach 15 ft., 1 target. Hit: 11 (2d8 + 2) piercing damage. The bloodsipper regains a number of Hit Points equal to one quarter the amount of damage it deals with this attack rounded down.
Tendril. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 16 (3d8 + 3) bludgeoning damage.
Description
Although they resemble plants, bloodsippers are anything but. Bloodsippers have a twisting, tendril-like stalk that can grow up to eight feet long. The stalk is yellowish-brown and covered in orange flower buds each a foot and a half in diameter. The resemblance to earthly plants ends there.
Bloodsippers are leafless and incapable of photosynthesis. Instead, they wait until possible prey approaches before the flower buds burst open, revealing a grotesque array of mouthed pseudopods, each resembling an eyeless black tadpole. Bloodsipper pseudopods have sharp fangs and are covered in a grimy sludge. Through the pseudopods, the bloodsipper can siphon the blood of its prey in order to feed itself.
Bloodsippers are found most commonly in desecrated wastelands, as well as in any other place where the Far Realm influences the Prime Material Plane. Although they are plant-like, bloodsippers do not need water, soil, or even sunlight to grow, and are found in a myriad of climates.
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