Mechanical Conduction. A spell cast at this machine instantly hits (a roll is still needed in the case of an attack roll), but instead of doing damage, it radiates out of it. If targeted with a single-target spell, it makes every creature within 30ft of it make a Dexterity saving throw (DC equal to half the rolled hit, or 14, whichever is higher) or take the damage this machine would have taken instead. Any spell that requires a save affected by this hits every creature within 30ft of it, making them do the same saving throw with the same DC as that spell.
Imperfect Conduction. Whenever a spell of 5th level or higher is affected by Mechanical Conduction, the Conduit must make a Constitution saving throw (DC = 10+lvl of the spell) or take half of the damage from the spell. A 9th level spell that is affected by Mechanical Conduction destroys the machine instantly after use.
Immobile Construct. This machine cannot move, and as such fails all dexterity and strength saving throws.
Constructed Mind. This machine automatically succeeds Wisdom, Intelligence, and Charisma saving throws.
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