Multiattack The Wyvern can use its Bone Plating It then makes three attacks: one with its bite and two with its claws.
Bone Plating The Wyvern gains 20 temporary hit points. If this ability is used and the Wyvern already has temporary hit points from Bone Plating Each creature that is within 45 feet of the Wyvern must succeed on a DC 16 Dexterity saving throw, taking 11 (3d6) necrotic damage and 11 (3d6) piercing damage on a failed save, or half as much damage on a successful one.
Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 17 (2d10 + 5) piercing damage plus 7 (2d6) necrotic damage.
Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 5) slashing damage plus 4 (d6) necrotic damage.
Bone Spew. Ranged Weapon Attack: +8 to hit, range 60/120 ft., one target. Hit: 22 (3d10 + 5) piercing damage plus 7 (2d6) necrotic damage.
Bone Growth. When hit by a melee attack the Bone Wyvern can add 4 to its AC for that attack.
Description
"It's the most terrifying creature I have seen yet. This was really not what I was expecting when I started this adventure they are nothing like the Wagabugs in Valkentine." -Carl Kinds
The Bone Wyvern has a lot of similarities to a normal Wyvern but some key differences. As the name would suggest Bone Wyverns have bone protruding from many different directions. They also do not have much skin so the muscles are open to the environment and as such are usually quite rotten especially the older Bone Wyverns.
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