Large Construct, Unaligned
Armor Class 18 Anvilwrought Armor
Hit Points 101 (10d10 + 55)
Speed 40 ft.
STR
18 (+4)
DEX
12 (+1)
CON
20 (+5)
INT
2 (-4)
WIS
16 (+3)
CHA
8 (-1)
Skills Perception +6
Damage Immunities Fire, Poison
Condition Immunities Charmed, Exhaustion, Paralyzed, Petrified, Poisoned
Senses Darkvision 120 ft., Passive Perception 18
Languages understands one language of its creator but can’t speak
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Charge. If the Anvilwrought Bull moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 10 (3d6); bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.

Spell Turning. The Anvilwrought Bull has advantage on saving throws against any spell that targets only it (not an area). If the Anvilwrought Bull's saving throw succeeds and the spell is of 4th level or lower, the spell has no effect on the Anvilwrought Bull and instead targets the caster.

Actions

Multiattack. The Anvilwrought Bull makes two ram attacks.

Ram. Melee Weapon Attack: +7; to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4);  bludgeoning damage.

Fire Breath (Recharge 3). The Anvilwrought Bull exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 27 fire damage on a failed save, or half as much damage on a successful one.

Dain_Ilbryen

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