Blood Frenzy. The vampire fish has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Amphibious. The vampire fish can breathe air and water.
Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d4+ 4) piercing damage.
Blood Sucking Attachment. On a hit, the vampire fish will attach to the target. At the start of the vampire fish's turn it will cause 2d4+4 damage due to blood loss. It will stay attached to the target until it is killed or has drained 20 hp. After which it will swim off to rest for an hour.
Description
Smaller than a reef shark but larger and fiercer than a piranha, a vampire fish haunts all waters looking for something to latch onto. They particularly prefer murky waters so they can catch prey unawares.
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Posted Nov 21, 2021hi