Shielded Mind. Archangels are immune to scrying and to any effect that would sense its emotions, read its thoughts, or detect its location.
Levitate. The archangels naturally hover and float as a means of travel, if they are grounded they are immediately knocked prone and roll with disadvantage. The only movement the archangel can take is to crawl or to go reinitiate flight.
Unarmed Strike. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.
Flight. The archangel takes off in any direction, adding a 2D4 plus its Dexterity modifier to the distance it travels. This action leaves the archangel vulnerable to attacks of opportunity.
Flee. Archangels can ascend high off the ground, travelling half their movement directly upwards.
Description
The angel race, slender humanoids with iridescent blue shell for skin, taking the form of beautiful elven-folk. Their eyes glow gently and their lips sealed, every piece of armored shell that makes up their form is smooth save for cracks for articulated joints. They have feathered wings and gently float off the ground, gliding with celestial grace.
The archangels have no voice, but seem to be able to communicate with other angels and take orders telepathically. They're of a smaller build and don't wield any magic or weaponry to speak of, they do very basic tasks of maintenance and clean up.
Previous Versions
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8/7/2021 7:15:35 AM
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3
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0
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1
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Coming Soon
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