Keen Smell. The bear has advantage on Wisdom (Perception) checks that rely on smell.
Multiattack. The bear makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
Shoot debris. If the bear is levitating some debris it can choose to shoot it to a target within 30 ft. that target needs to make a DC 15 dex check or take 4d4 piercing damage. If he succeeds he takes half damage.
Show pain. The bear projects all the pain it has endured on a target within 30 ft. this target must make a DC 12 Wis or take 1d6 psychic damage.
The bear can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The bear regains spent legendary actions at dawn.
Psychic Roar. Everybody within 10 ft. of the bear and that can hear the bear must make a DC 12 Wis check or be incapacitated untill the end of the bears turn.
Levitate debris. The bear starts to levitate a bunch of debris in a 10 ft. circle around it. This area is now difficult terrain for everyone but the bear and it gives him half cover. 1/day
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