Three-Headed. The chimera has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
Multiattack. The chimera makes four attacks: one with its lion head's bite, one with its dragon head's bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its dragons head's bite.
Dragon Head's Bite. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 17 (2d10+6) piercing damage plus 4 (1d8) fire damage.
Lion Head's Bite. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 15 (2d8+6) piercing damage.
Horns. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 15 (2d8+6) bludgeoning damage.
Claws. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 6) slashing damage.
Tail. Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage.
Fire Breath (Recharge 5–6). The dragon head exhales fire in a 130-foot cone. Each creature in that area must make a DC 19 Dexterity saving throw, taking 63 (14d8) fire damage on a failed save, or half as much damage on a successful one.
The chimera can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The chimera regains spent legendary actions at the start of its turn.
Detect. The chimera makes a Wisdom (Perception) check.
Move. The chimera moves up to half its speed.
Tail. The chimera makes a tail attack.
Lion's Roar (Costs 2 Actions). The chimera's lion head emits a magical roar. Each creature within 120 feet that can hear its roar must succeed on a DC 19 Wisdom saving throw or be and frightened for one minute. If a creature fails its saving throw by 5 or more, the creature is also paralyzed while frightened for the same duration. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the Lion's Roar the next 24 hours.
Description
When the common chimera has lasted more than twice its average lifespan, it eventually grows into a morepowerful and formidable form. It is easily twice the sizeof the normal chimera, and has developed the ability tounleash a frightening roar. The ancient chimera is fiercely territorial, and will actively hunt down and drive out any competitors and predators within miles of its lair. When an ancient chimera has finally settled, the area around it soon becomes dismal and desolate - with the various bones of its prey littering the ground. Although more beast than dragon, the ancient chimera is still fond of hoarding treasure, and may actually be coaxed by a formidable creature (such as an archmage, demon, lich, or giant) to serve as a guardian if paid and fed well.
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